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V-Ray for 3ds Max

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Seed for Clouds contrails in Vray Sun

The process for adding contrails its very limited, sometimes I just want to put a single contrail and I need to offset manually, using a seed could be more practical also to have different ressults and places in the clouds
Carlos Alberto Rodriguez Tellez about 1 year ago in V-Ray for 3ds Max / Lights 0 Pending

Flat Strands Option inside VRayFur for for creating Turf/Grass

I often render large artificial turf areas. Unfortunately, Chaos Scatter performs very poorly for this—parsing times are horrible, viewport responsiveness suffers, and even with extremely simple geometry, performance is bad. In contrast, V-Ray ...
Santiago Gutiérrez De Piñeres Pedraza 7 months ago in V-Ray for 3ds Max / Objects | Geometry 0 Pending

Add layers and masks cfr Composite map to the VrayCompTex

As per this thread: https://forums.chaos.com/forum/v-ray-for-3ds-max-forums/v-ray-for-3ds-max-general/1229037-haircard-shader Having layers and masks (similar to the Composite map of 3dsMax) in the VrayCompTex would be a great addition as right no...
Ashley Van Iseghem 7 months ago in V-Ray for 3ds Max / Materials & Maps 3 Declined

Convert Enmesh to static geometry

It would be a very powerful modelling technique if Enmesh could be converted to a static geometry.
Alexander Atanasov about 1 year ago in V-Ray for 3ds Max / Objects | Geometry 1 Declined

Cryptomatte duplicate material names fix.

Cryptomatte material differentiation between materials with the same name. As reported already, when materials share the same name, whether or not belonging to different multisub materials, Vray considers them the same material for masking, not su...
Ashley Van Iseghem about 1 year ago in V-Ray for 3ds Max / Rendering 2 Pending

VrayDecal Bend reverse.

My suggestion is to apply the Bend inversely (concave) on VrayDecal.
Lupatelli Org 8 months ago in V-Ray for 3ds Max / Workflow & Tools 0 Pending

VrayLightMtl Options

Could we have more options in VrayLightMtl I know that there is Vray Mesh Ligth but sometimes its not very practical to convert objects to Light specially when its a part from an object, we need to detach elements and then convert them to Lights.
Carlos Alberto Rodriguez Tellez about 1 year ago in V-Ray for 3ds Max / Materials & Maps 4 Declined

VrayScannedMTL UVWRandomizer option.

As the scanned materials from VrayScans are very small areas, some Scans would greatly benefit from utilizing the UVWrandomizer. There's already a Triplanar option, so either an option for UVWRandomizer in the MTL itself or a mapping source input ...
Ashley Van Iseghem 9 months ago in V-Ray for 3ds Max / Materials & Maps 2 Pending

vray scene preset

we need a preset that only one click the mood of interior or exterior can change drastically. like from day to night with change of hdri dome or some thing like that. or cast to sunny. the vfb and lut also coordinate with that. like plugin for 3ds...
denden mn about 1 year ago in V-Ray for 3ds Max / Other 1 Pending

MultiResolution Displacement Scene vs Render

VrayDisplacement Modifier is great for per-pixel or sub-pixel displacement but workflows that require geometric interaction like ForestPack, Particles etc require displaced vertices. It would be great if the VrayDisplacement Mod could displace at ...
Gavin Greenwalt 5 months ago in V-Ray for 3ds Max / Objects | Geometry 1 Declined