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V-Ray Ideas Portal

The online platform for V-Ray users to submit, vote, and collaborate on creative suggestions.

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Ideas

Ability to apply VRayFur to multiple objects

Use list of objects as source for VRayFur so the same hairs are generated to all objects from the list.
Margarita Stoeva almost 2 years ago in V-Ray for 3ds Max / Objects | Geometry 0 Pending

Add Ambient Oclusion setting in the GI tab of the Render Settings

When searching online on how to deepen shadows in Vray for Maya with Ambient Occlusion, it is said you need to add a ExtraTex Render Element and in that you then need to add a Vray Dirt Texture and then you need to composite it. A very cumbersome ...
Sean Brown 7 months ago in V-Ray for Maya / Rendering 0 Pending

Relight Gaussian Splats

After generating a Gaussian Splat it would be great if we could have the option to add lights outside or inside the Gaussian Splat. This way there is more flexibility to highlight parts or change the overall look and feeling of the splat
Teun van der Zalm 10 months ago in V-Ray for 3ds Max / Objects | Geometry 0 Pending

Gaussian Splat velocity support

To speed up the rendering using Gaussian Splats it would be great if we can render using a velocity pass. This way we can add camera motion blur later in post.
Teun van der Zalm 10 months ago in V-Ray for 3ds Max / Objects | Geometry 0 Pending

Procedural Bifrost Graph Support

All Maya users would benefit from a procedural system. Bifrost is growing with each release and it makes sense to support it.
Hernan Santander almost 2 years ago in V-Ray for Maya / Integration-specific 0 Pending

option to exclude image planes from depth of field

i am also wondering if there is any way to disable dof for image planes? this would be very useful for quick preview renders with the physical camera dof enabled A VFB background is not affected but very limited with its placement, enviroment back...
Mathias Schreck 7 months ago in V-Ray for Maya / Rendering 0 Pending

VRayLayeredTex in Viewport

Might there be a way of making the VRayLayeredTex viewable in the viewport? When I use it, instead of being able to see the composition of layers I just get a blank shader.
Seb James 4 months ago in V-Ray for Maya / Materials & Maps 0 Pending

VFB - better ordering in the camera drop down list

Hello, Just a small UI request here: could it be possible to have the same ordering of cameras when holding the button on the IPR and the bucket rendering icon? Moreover, can the list be split so that the cameras marked as renderable appear on top?
Simon Leclair 10 months ago in V-Ray for Maya / Cameras 0 Pending

Allow USD models to render native Maya-Vray shaders

For those with a library of Maya V-Ray shaders (which may use vray-specific features), it would be nice to be able to apply a material override to the USD models and assign the native maya-vray shaders, so vray knows to ignore the USD's models sha...
Michael Hickman over 1 year ago in V-Ray for Maya / USD 1 Pending

Reference in cosmos assets

Would be nice to have the option to reference in cosmos assets so when no longer required we can unload all the connected nodes which come in.
Stephen Hibberd almost 2 years ago in V-Ray for Maya / Workflow & Tools 0 Pending