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option to exclude image planes from depth of field

i am also wondering if there is any way to disable dof for image planes? this would be very useful for quick preview renders with the physical camera dof enabled A VFB background is not affected but very limited with its placement, enviroment back...
Mathias Schreck 5 days ago in V-Ray for Maya / Rendering 0 Pending

Add Displacement Maps in Material

Add Displacement Maps in Material instead of a seperate Tag - similar to the integration in Corona Renderer or even Redshift.
Christian Schneider over 1 year ago in V-Ray for Cinema 4D / Materials & Maps 2 Accepted

Color corrections per camera

Add the ability to change the stack of color correction layers in VFB according to a specific camera.
Dimitar Panayotov 10 months ago in V-Ray Frame Buffer  / Features 0 Pending

Histogram on VFB

A histogram on VFB to check the tonal range of the image without sending the image to photoshop (or similar) Corona has it built in on curves editor, but not great. Tks!
bruno carnevalli about 1 year ago in V-Ray Frame Buffer  / Features 0 Planned

VFB Standalone

To improve my workflow, a standalone version of VFB would be perfect. A request was made for a Vantage to VFB export function (which I voted for), which I think is an excellent idea. An idea that would go very well with a stand-alone VFB. I know i...
DAVID CHARDES over 1 year ago in V-Ray Frame Buffer  / Features 3 Pending

Switching denoising engine in the VFB

Why not decide which denoiser to use later in the VFB?
Hill Lam over 1 year ago in V-Ray Frame Buffer  / Features 13 Declined

LUT - option to apply after color mangement.

OCIO color management allows many output transforms. ARRI logC3/4, S-log, Red, BMD, etc... And there are many looks out there designed specifically for these proprietary log formats. Vray has the option to convert to a generic (Cineon or CCT?) log...
chris logan about 1 month ago in V-Ray Frame Buffer  / Features 0 Pending

Disable alpha of output channels like glare, alpha, z-depth, material-id ...

It's strange that transparency also hides image information in the auxiliary channels and that the user has to remove it in order to use it. For example, the Glare channel. I rendered an animation of an object with a glow spreading along its edges...
Michael Fritzsche about 1 month ago in V-Ray Frame Buffer  / Features 0 Pending

VFB - better ordering in the camera drop down list

Hello, Just a small UI request here: could it be possible to have the same ordering of cameras when holding the button on the IPR and the bucket rendering icon? Moreover, can the list be split so that the cameras marked as renderable appear on top?
Simon Leclair 3 months ago in V-Ray for Maya / Cameras 0 Pending

Better VFB sharpening layer

The sharpening function of the frame buffer works very badly, it produces strange halos. It would be nice if the sharpening would produce clean results like in Photoshop. Why sharpen? Sharpening with a large radius (e.g. 50) with low intensity imp...
Michael Fritzsche over 1 year ago in V-Ray Frame Buffer  / Features 6 Planned