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SHOW CAMERA EXPOSURE EFFECTS IN 3D VIEWPORT

Hello, it will be helpful to see the effect of the parameter of the exposure of the camera in the 3D viewport and in the interactive render also when you are not in a camera view ( in 3dsmax you can adjust the F-stop - Shutter Speed - ISO in the e...
aurelien ligotti over 1 year ago in V-Ray for Blender 1 Pending

Apply LightMix Values to Light Intensity in V-Ray for Blender

I'd like to propose bringing back the ability to apply LightMix values directly to the original light intensity attributes in V-Ray for Blender. Currently, any adjustments made in LightMix don’t carry over to the actual scene lights, making it dif...
Philipp O. 11 months ago in V-Ray for Blender 0 Pending

udim support textures

characters with udim texture setup is highly wanted, to bring more detail or storytelling in archviz, close up shots or easy swap head textures to different bodies
Lage Opedal 12 months ago in V-Ray for Blender 0 Pending

Support BerconMaps mapping slots when rendereding with V-Ray GPU

It would be nice if the textures used in the mapping slots inside BerconMaps were recognized by V-Ray GPU. Currently, UV Mapping is not rendered.
Carlos Alberto Rodriguez Tellez over 1 year ago in V-Ray for 3ds Max / Materials & Maps 1 Pending

Ray Portal shader

V-Ray implementation of Ray Portal BSDF is expected. The Blender version is below. https://docs.blender.org/manual/en/4.3/render/shader_nodes/shader/ray_portal.html
yuji yanmaychi almost 2 years ago in V-Ray for 3ds Max / Materials & Maps 0 Pending

Support custom UV space in VrayBitmap

Is it possible to add support for using a custom UV space in VrayBitmap? For example, I have tile geometry with a UV gradient, and I would like to use that UV gradient to drive the placement of a VrayBitmap texture. At the moment, I was only able ...
Andrei Mikhalenka 2 months ago in V-Ray for 3ds Max / Materials & Maps 1 Pending

Vrayedgestex Colorcorrect

Hi Recently I noticed that if I tried to use an invert color option with colorcorrect map it doesnt work, ive been explained how it works in this post. I did an experiment with Corona and it works there, so..... could it be possible to have this b...
Carlos Alberto Rodriguez Tellez 2 months ago in V-Ray for 3ds Max / Materials & Maps 2 Declined

VrayLight Material behaivior in Multi-Sub/Object

Since the beginning VrayLight material has an intensity limitation in Multi-sub/object material. I have asked for this in the forums https://forums.chaos.com/forum/v-ray-for-3ds-max-forums/v-ray-for-3ds-max-wishlist/1210531-limited-light-material-...
Carlos Alberto Rodriguez Tellez 7 months ago in V-Ray for 3ds Max / Materials & Maps 0 Pending

Auto conversion of textures to .tx or similar

Other renderers can convert textures to a tiled and mipmapped texture format before rendering automatically. The maps referenced in materials would still be pointing to the original png or jpg but the renderer will auto convert those to .tx or .ra...
Martin Geupel almost 2 years ago in V-Ray for 3ds Max / Materials & Maps 0 Pending

Corona Maps for GPU

Is there a possibility to use Corona maps for GPU? There are some maps very useful that Vray doesnt have (Corona Tiles, Corona Front/Back, Corona Map Select, Corona Color Correct)
Carlos Alberto Rodriguez Tellez over 1 year ago in V-Ray for 3ds Max / Materials & Maps 0 Pending