OSL UVWRandomizer (2D & 3D) Compatibility with GPU
Currently, these nodes don't seem supported on GPU but are for CPU. I made a post about this on the forum a little bit ago and haven't found a solution since. https://forums.chaos.com/forum/v-ray-for-3ds-max-forums/v-ray-for-3ds-max-general/121775...
Choose camera type from VRayCamera instead of the Render setup
Add independent orthographic option to VRayCamera. Just a checkbox in vraycamera settings. Or please make a "projection&vr" options like corona camera.
Right now you can only use splines to avoid certain areas, but it would be great if there was the option to avoid multiple meshes with custom distances from each (like with splines)
To speed up the rendering using Gaussian Splats it would be great if we can render using a velocity pass. This way we can add camera motion blur later in post.
Hi I have requested if we could get back Perpetual license again, unfortunately its not possible for new users only an upgrade for existing licenses. So I was thinking that V-Ray installer comes with CPU and GPU, and since I dont use V-Ray GPU at ...
Carlos Alberto Rodriguez Tellez
about 1 month ago
in V-Ray for 3ds Max / Other
1
Declined
Min/Max settings for VRayEnvironmentFog - height and distance
Similar to the idea of Aerial perspective and similar to what is in Vantage namely the Scattering fog, we need to have some simple control over the fog, for artistic purposes. Having the controls that are present in Vantage would be awesome. https...
It would be great if the Surface Color map in Chaos Scatter could support per-element color variation inside scattered objects.
Right now, the map applies color per scattered object, which causes unnatural color blocks when scattering grouped a...
Santiago Gutiérrez De Piñeres Pedraza
9 months ago
in Chaos Scatter / Features
0
Pending
make working with light targets more modern and faster
Add support for more efficient and faster alignment of light targets.1. In Blender, when you have a light, you can hold shift and hold left mouse button to move the light target to a focus point. link : https://www.youtube.com/shorts/z7VhM9wgh0c?f...
Being able to Scatter a bunch of random objects, people, ... unto chairs according to their local axis and true hitbox not bounding box.Different instances of components of the same chair, populating different people.