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Migrate V-Ray Toon Features From Maya and Houdini Build To 3ds Max

Please can you migrate the V-Ray Toon features found in the Maya and Houdini V-Ray builds to the 3ds Max build? e.g. Depth Curve, Angular Curve and Toon Edges Override. This would allow us 3DS Max users to have line related depth control. It would...
A Szeles 8 months ago in V-Ray for 3ds Max / Environment & Effects 0 Pending

Double Click to quick reset parameters

Please enable the reset of individual values to their default value by double-clicking on the slider button. Sometimes you just want to quickly reset a value, and it's tedious to find the 0. Best-Micha
Michael Fritzsche about 1 month ago in V-Ray Frame Buffer  / User interface 2 Declined

Preserve Flip image

Hi Flip image only works when you mantain pressed rather the button option or the hotkey "m", could the behaivior of the tool be changed to preserve the image flipped and flip when press again?
Carlos Alberto Rodriguez Tellez about 1 month ago in V-Ray Frame Buffer  / Features 1 Declined

Better VFB sharpening layer

The sharpening function of the frame buffer works very badly, it produces strange halos. It would be nice if the sharpening would produce clean results like in Photoshop. Why sharpen? Sharpening with a large radius (e.g. 50) with low intensity imp...
Michael Fritzsche over 1 year ago in V-Ray Frame Buffer  / Features 6 Planned

LUT - option to apply after color mangement.

OCIO color management allows many output transforms. ARRI logC3/4, S-log, Red, BMD, etc... And there are many looks out there designed specifically for these proprietary log formats. Vray has the option to convert to a generic (Cineon or CCT?) log...
chris logan about 2 months ago in V-Ray Frame Buffer  / Features 0 Pending

Disable alpha of output channels like glare, alpha, z-depth, material-id ...

It's strange that transparency also hides image information in the auxiliary channels and that the user has to remove it in order to use it. For example, the Glare channel. I rendered an animation of an object with a glow spreading along its edges...
Michael Fritzsche about 2 months ago in V-Ray Frame Buffer  / Features 0 Pending

Min/Max settings for VRayAerialPerspective - height and distance

As per this post: https://forums.chaos.com/forum/v-ray-for-3ds-max-forums/v-ray-for-3ds-max-wishlist/1153390-min-max-settings-for-both-vrayaerialperspective-and-vrayenvironmentfog-height-and-distance#post1215996 VRayAerialPerspective Visibility ra...
Ashley Van Iseghem about 1 year ago in V-Ray for 3ds Max / Environment & Effects 0 Pending

Copy / Paste layers masks

As the title says, a way to copy / paste layer masks from one layer or folder to the other.
Ashley Van Iseghem over 1 year ago in V-Ray Frame Buffer  / Features 1 Planned

Focus rendering by defining regions after rendering is started

When rendering 360° panoramas of complex interiors, it would be helpful if you could start the rendering first and then still define the regions to be rendered. Currently, I have to start the rendering and wait some time until the complex scene ha...
Michael Fritzsche 3 months ago in V-Ray Frame Buffer  / User interface 2 Pending

Camera Pulldown in VFB for Cinema 4D

The ability to choose cameras from a pulldown on the vfb, and have the vfb/ipr lock to the selected camera. Default "active." I believe max has the "lock" to camera which I've used before however I end up losing track of it because its somewhat ab...
Wolfgang Himmelfarb over 1 year ago in V-Ray Frame Buffer  / Features 1 Pending