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Ability to use VrayDecal as a scatter element with ChaosScatter/ForestPack/Raiclone

Ability to use VrayDecal as a scatter element with ChaosScatter, and or ForestPack and RailClone. (like CoronaDecal works with ChaosScatter). We could have finally a way to texture bomb about anything on anything.
Ashley Van Iseghem over 1 year ago in Chaos Scatter / Features 7 Pending

Ivy generator

Ivy generator like C4D has in its Maxon One subsciption for Red Shift. Could be part of scatter.
Guest about 1 year ago in Chaos Scatter / Features 3 Pending

Exclude objects visibility from Camera

Right now I use State sets in order to hide objects, but it could be very practical to hide them directly from camera
Carlos Alberto Rodriguez Tellez over 1 year ago in V-Ray for 3ds Max / Cameras 0 Planned

Adding Gaussian Splat support

Adding Gaussian Splat support for instanced model objects. This way it would be possible to scatter multiple Gaussian Splats over an terrain.
Teun van der Zalm 3 months ago in Chaos Scatter / Features 0 Pending

Lens simulator

Hi everyone. We made this idea to collect more opinions on a topic that is discussed right now in the forum. We would like to know whether you would use a simulation representing a specific lens. If yes, what kind of lenses would you like to have?...
Dimitar Panayotov about 1 year ago in V-Ray for 3ds Max / Cameras / Rendering 2 Pending

Color corrections per camera

Add the ability to change the stack of color correction layers in VFB according to a specific camera.
Dimitar Panayotov 11 months ago in V-Ray Frame Buffer  / Features 0 Pending

offset animation of scattered animated objects to avoid synchronization

No description provided
Guest over 1 year ago in Chaos Scatter / Features 0 Planned

Select Objects with Problematic Material/Map in the Log

Similar to Corona where you can select objects that have problematic Materials/Maps in the Log.
Carlos Alberto Rodriguez Tellez over 1 year ago in V-Ray Frame Buffer  / User interface 0 Planned

Access scatter instances positions as scene objects without converting

When scattering high resolution proxies its often the case that in order to use those objects to drive other scatters we need to use a distance map to generate a map for scatters. This is extremely inefficient because of the way the distance map w...
Guest 11 months ago in Chaos Scatter / Features 5 Pending

Hidden sliders for all numerical inputs (for example blend factor)

Hi, It would be nice if, for example, instead of having to cumbersomely type in numerical values for the blend factor, a hidden slider function allowed you to quickly try out different values. I could imagine the user clicking on the numerical val...
Michael Fritzsche 26 days ago in V-Ray Frame Buffer  / User interface 1 Pending