Make Cosmos objects editable ( like in 3ds Max ).As being able to delete certain parts when merging the file. Now whenever you merge; when you delete a part of the object , it's still rendered despite not appearing in the viewport.
Hello, it will be helpful to see the effect of the parameter of the exposure of the camera in the 3D viewport and in the interactive render also when you are not in a camera view ( in 3dsmax you can adjust the F-stop - Shutter Speed - ISO in the e...
Apply LightMix Values to Light Intensity in V-Ray for Blender
I'd like to propose bringing back the ability to apply LightMix values directly to the original light intensity attributes in V-Ray for Blender. Currently, any adjustments made in LightMix don’t carry over to the actual scene lights, making it dif...
characters with udim texture setup is highly wanted, to bring more detail or storytelling in archviz, close up shots or easy swap head textures to different bodies
Hi, please add some options for the white balance like the presets and the temperature mode, with the possibility to set the temperature number, like the Color&Exposure settings available for Vray for 3dsmax. It's quicker and precise to set it...
Please add the option similar like in Max to define the Post Effects Rate, so that the Denoiser can kick in much earlier. I feel it takes really long time until the Post Effects kick in, and in Max there is the option to define the timing when tha...
V-Ray for SketchUp – Add “Search subfolders” (recursive scan) to File Path Editor Repath tool
Currently the File Path Editor in V-Ray for SketchUp (including the latest 7.20.00, October 2025) can only perform simple string replacement on selected paths. It does not recursively search subfolders when the user selects a folder during Repath....
I would like to be able to access the fill Anima library through SketchUp. Could we get an integration that allows the importing of the static models? It would be great if you could subscribe to get all the Anima models available in Cosmos in some...