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V-Ray Ideas Portal

The online platform for V-Ray users to submit, vote, and collaborate on creative suggestions.

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make working with light targets more modern and faster

Add support for more efficient and faster alignment of light targets.1. In Blender, when you have a light, you can hold shift and hold left mouse button to move the light target to a focus point. link : https://www.youtube.com/shorts/z7VhM9wgh0c?f...
Domenico Grillo 8 months ago in V-Ray for 3ds Max / Lights 1 Declined

VrayDecal Bend reverse.

My suggestion is to apply the Bend inversely (concave) on VrayDecal.
Lupatelli Org over 1 year ago in V-Ray for 3ds Max / Workflow & Tools 0 Pending

Ability to select a single instance / multiple instances and replace them with a different model

The ability to select one or multiple instances and replace them with a different model. Example use case: you scatter 3D people over a large surface. Then you animate a camera flying through the crowd. You want to select one 3D person and replace...
Marcin Miodek 8 months ago in Chaos Scatter / Features 0 Pending

Clouds distortion

Is there a possibility to add some kind of maps in order to change the look of the clouds? or maybe some kind of distortion parameters?
Carlos Alberto Rodriguez Tellez 8 months ago in V-Ray for 3ds Max / Materials & Maps 0 Pending

Round edges with similar capabilities as Corona version.

Can we get an update on this, already very useful, feature? The options to add a bump map on the "virtual" surface area that this texture creates, as well as a map slot to control the radius of the round edge, would be great. These two options wou...
Alexandre Jacinto over 1 year ago in V-Ray for Maya / Materials & Maps 0 Pending

VrayScannedMTL UVWRandomizer option.

As the scanned materials from VrayScans are very small areas, some Scans would greatly benefit from utilizing the UVWrandomizer. There's already a Triplanar option, so either an option for UVWRandomizer in the MTL itself or a mapping source input ...
Ashley Van Iseghem over 1 year ago in V-Ray for 3ds Max / Materials & Maps 2 Pending

mask input for the vraycolorcorrection node

I think would be very usefull and lightweight instead of using layer nodes, mostly for procedural stuff like darkening/tint areas with cuvature/dirt, or lookdev characters with dedicated maps for make up, sweat, skintones.
Alessandro Fele over 1 year ago in V-Ray for Maya / Materials & Maps 0 Pending

Sun Preset Settings Option.

Hello, With the introduction of the Night Sky feature in the VRay Sun, and with the Cloud system that is already available, along side all the other settings, I believe it would be ideal to add a 'Preset' feature that allows saving custom presets ...
Ehab Nabil 9 months ago in V-Ray for 3ds Max / Workflow & Tools 0 Pending

Cross-compatibility of V-Ray proxies between 3ds Max and SketchUp

It would be extremely useful if V-Ray proxies could be shared directly between 3ds Max and SketchUp, carrying not only the mesh but also their V-Ray materials. Right now, proxies are limited to geometry only, which means if we want to move assets ...
Santiago Gutiérrez De Piñeres Pedraza 9 months ago in V-Ray for 3ds Max / Data exchange & compatibility 0 Pending

Vray-Scene Manager

Maybe make Vray-Scene manager, similar to asseble huge scenes with xRefs in 3ds max, but much smarter and faster, maybe like assembling vray scenes in one max file. Or even better example is USD workflow, that looks very cool for big scenes and th...
Andrei Mikhalenka over 1 year ago in V-Ray for 3ds Max / Workflow & Tools 4 Declined