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VrayScannedMTL UVWRandomizer option.

As the scanned materials from VrayScans are very small areas, some Scans would greatly benefit from utilizing the UVWrandomizer. There's already a Triplanar option, so either an option for UVWRandomizer in the MTL itself or a mapping source input ...
Ashley Van Iseghem 9 months ago in V-Ray for 3ds Max / Materials & Maps 2 Pending

mask input for the vraycolorcorrection node

I think would be very usefull and lightweight instead of using layer nodes, mostly for procedural stuff like darkening/tint areas with cuvature/dirt, or lookdev characters with dedicated maps for make up, sweat, skintones.
Alessandro Fele 9 months ago in V-Ray for Maya / Materials & Maps 0 Pending

IPR resolution based on window size + settings scaling

As title says, it would be nice having an option to tie the IPR resolution to the window size of the IPR, like it happens in other renderers in Houdini, as well as vray for 3dsmax. Right now there's no simple way to resize the IPR resolution dynam...
Rui Romano 9 months ago in V-Ray for Houdini/Solaris / Rendering 0 Pending

vray scene preset

we need a preset that only one click the mood of interior or exterior can change drastically. like from day to night with change of hdri dome or some thing like that. or cast to sunny. the vfb and lut also coordinate with that. like plugin for 3ds...
denden mn about 1 year ago in V-Ray for 3ds Max / Other 1 Pending

Chaos Scatter slider options

I like the effects that the these values the Areas area offer but I hate having to type in values. A slider would much easier to dial in settings.
Hunter Williams about 1 year ago in V-Ray for Maya / Other 0 Pending

Add “Enable” checkbox for Proxy and VRay Fur in VRay Lister

In certain cameras of large scenes, we can turn of some VRay Furs and VRay Proxies outside this camera to save GPU RAM.
Hill Lam 5 months ago in V-Ray for 3ds Max / Other 3 Declined

MultiResolution Displacement Scene vs Render

VrayDisplacement Modifier is great for per-pixel or sub-pixel displacement but workflows that require geometric interaction like ForestPack, Particles etc require displaced vertices. It would be great if the VrayDisplacement Mod could displace at ...
Gavin Greenwalt 5 months ago in V-Ray for 3ds Max / Objects | Geometry 1 Declined

Vray-Scene Manager

Maybe make Vray-Scene manager, similar to asseble huge scenes with xRefs in 3ds max, but much smarter and faster, maybe like assembling vray scenes in one max file. Or even better example is USD workflow, that looks very cool for big scenes and th...
Andrei Mikhalenka 11 months ago in V-Ray for 3ds Max / Workflow & Tools 4 Declined

Evironment override map

Currently if we need to put a background map into the render we need to use 3ds Max Environment and Effects, I think this is a little confusing, could we have a dedicated slot into the Environment tab in V-Ray Tab? similar to Corona Scene environm...
Carlos Alberto Rodriguez Tellez about 1 year ago in V-Ray for 3ds Max / Environment & Effects 3 Declined

Baking displacement in Maya

Please implement a function to bake V-Ray's 3D Displacement and export it to .vrmesh. Same script function as $.modifiers[].write_vrmesh in 3dsMax
OakCorp Team OakCorp 6 months ago in V-Ray for Maya / Objects | Geometry 0 Pending