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My ideas: V-Ray for 3ds Max

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Support BerconMaps mapping slots when rendereding with V-Ray GPU

It would be nice if the textures used in the mapping slots inside BerconMaps were recognized by V-Ray GPU. Currently, UV Mapping is not rendered.
Carlos Alberto Rodriguez Tellez 6 months ago in V-Ray for 3ds Max / Materials & Maps 1 Pending

Toon Line shader equivalent to Maya version

Please add the same Toon Edges Override as the Maya version to the 3dsMax version of Toon Mtl. https://docs.chaos.com/display/VMAYA/VRayToonMtl
yuji yanmaychi 8 months ago in V-Ray for 3ds Max / Materials & Maps 0 Pending

Add layers and masks cfr Composite map to the VrayCompTex

As per this thread: https://forums.chaos.com/forum/v-ray-for-3ds-max-forums/v-ray-for-3ds-max-general/1229037-haircard-shader Having layers and masks (similar to the Composite map of 3dsMax) in the VrayCompTex would be a great addition as right no...
Ashley Van Iseghem about 2 months ago in V-Ray for 3ds Max / Materials & Maps 3 Declined

LightMtl - Direct Illumination on MultisubMtl

VrayLightMtl has been limited since very long time, hope you can delete Direct Illumination restriction soon
Carlos Alberto Rodriguez Tellez 8 months ago in V-Ray for 3ds Max / Materials & Maps 0 Pending

Front/Back Map

Corona has this map that its very useful for Vegetation, right now is compatible with Vray, but not with Vantage, the procedure is to create a Vray2Sided with 2 materials as usual
Carlos Alberto Rodriguez Tellez 8 months ago in V-Ray for 3ds Max / Materials & Maps 0 Pending

VrayDecal in MultiMaterial.

A suggestion, if possible, is to add an option to VrayDecal to apply it to a specific material. For example, in the case of objects with multi-material, apply it only to the specified ID or material name.
Lupatelli Org 2 months ago in V-Ray for 3ds Max / Workflow & Tools 2 Pending

AutoCorrect Gamma to NormalMap when using MultisubTex

Sometimes I use multiple maps in multisubTex and when its time to connect the normals, the auto gamma its not adjusted, this could be very handy to have rather to apply it manually to each texture
Carlos Alberto Rodriguez Tellez 8 months ago in V-Ray for 3ds Max / Materials & Maps 1 Pending

Perpetual License

Hi, is there a possibility to have perpetual licenses again
Carlos Alberto Rodriguez Tellez 2 months ago in V-Ray for 3ds Max / Other 1 Declined

Vray Material in 3ds Max PBR Importer

There are only 2 options that we can create: Physical & PBR Materials Could we have an option to create V-Ray Materials in 3ds Max PBR Importer tool
Carlos Alberto Rodriguez Tellez 4 months ago in V-Ray for 3ds Max / Materials & Maps 1 Pending

Convert Enmesh to static geometry

It would be a very powerful modelling technique if Enmesh could be converted to a static geometry.
Alexander Atanasov 9 months ago in V-Ray for 3ds Max / Objects | Geometry 1 Declined