the current volumetric material options in vray only support 2d textures. This is problematic for controlling (for example) cracks running through ice, or generally any changes to density or colour inside the volume. vrayenvfog supports 3d maps, b...
Could you add a more recent version of the AlSurface shader with:
- an addition of refraction
- support for RandomWalk V2
- adding opacity cutout Thanks
Its not difficult but, sometimes I cannot detach polygons to elements, so I think this option could be practical to have inside Multisub to randomize more elements without extra work
It would be great to have more control options available in the VraySwitchMtl. In complex scenes, I often use ObjectID to manage my maps. However, doing this with VraySwitchMtl is more challenging. I have found a workaround by using the VrayMultiS...
Hi, if I render soft edges per bump than I can enable "same objects only". But also very useful would be "same material only". So, the user could melt together objects with the same material which can't be joined (f.ex. because they are needed as ...
Flat Strands Option inside VRayFur for for creating Turf/Grass
I often render large artificial turf areas. Unfortunately, Chaos Scatter performs very poorly for this—parsing times are horrible, viewport responsiveness suffers, and even with extremely simple geometry, performance is bad.
In contrast, V-Ray ...
Following on from my previous idea about "Preview Mask" Would it be possible to show/hide selection masks by pressing directly on the icon in front of each layer?
Please add the option similar like in Max to define the Post Effects Rate, so that the Denoiser can kick in much earlier. I feel it takes really long time until the Post Effects kick in, and in Max there is the option to define the timing when tha...
Can we get a material that creates quick grass(fur)? It could be as simple as a material that receives a preset fur. I know this can all be done with a fur object but separating out the grass areas of a site, making them into a group, and then app...