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V-Ray Ideas Portal

The online platform for V-Ray users to submit, vote, and collaborate on creative suggestions.

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Showing 211 of 211

V-Ray for Blender on Linux

Enhance the existing V-Ray plugin for Blender by adding support for Linux.
Ivan Shaykov 5 months ago in V-Ray for Blender 0 Pending

VRayNoiseTex Node Preview

It would be nice to have preview inside VRayNoiseTex Node, Now is completely black.
Leo Bao about 2 months ago in V-Ray for 3ds Max / Materials & Maps 0 Pending

Material conversion from Cycles to V-Ray materials

A converter for simpler Cycles materials.
Derek Nunez 9 months ago in V-Ray for Blender 1 Planned

Viewing materials in the viewport

First of all, congratulations on this great integration between V-ray and Blender. During the tests I've been doing, I noticed some things that could be improved or implemented, such as the possibility of viewing materials in the viewport. This is...
Josemar Ferreira 9 months ago in V-Ray for Blender 1 Pending

OSL UVWRandomizer (2D & 3D) Compatibility with GPU

Currently, these nodes don't seem supported on GPU but are for CPU. I made a post about this on the forum a little bit ago and haven't found a solution since. https://forums.chaos.com/forum/v-ray-for-3ds-max-forums/v-ray-for-3ds-max-general/121775...
Logan Carrozza 4 months ago in V-Ray for 3ds Max / Materials & Maps 0 Pending

A better scene converter

A better scene converter like: V-RayMax Converter PRO | ScriptSpot ​ Would be nice if this would be part of V-Ray, making the ACEScg workflow more accessible too.
Ashley Van Iseghem about 1 year ago in V-Ray for 3ds Max / Workflow & Tools 2 Pending

Shadow softness/sharpness controls in V-RayDome

Add shadow softness/sharpness controls in V-RayDome (with HDRI). (Control the size of light-generating pixels within HDRI?) In other words, if the Dome texture sampling generates internal lights, it would be nice to be able to adjust the size of t...
yuji yanmaychi about 1 year ago in V-Ray for 3ds Max / Lights 1 Pending

Access scatter instances positions as scene objects without converting

When scattering high resolution proxies its often the case that in order to use those objects to drive other scatters we need to use a distance map to generate a map for scatters. This is extremely inefficient because of the way the distance map w...
Guest 7 months ago in Chaos Scatter / Features 5 Pending

Select Objects with Problematic Material/Map in the Log

Similar to Corona where you can select objects that have problematic Materials/Maps in the Log.
Carlos Alberto Rodriguez Tellez 12 months ago in V-Ray Frame Buffer  / User interface 0 Planned

Migrate V-Ray Toon Features From Maya and Houdini Build To 3ds Max

Please can you migrate the V-Ray Toon features found in the Maya and Houdini V-Ray builds to the 3ds Max build? e.g. Depth Curve, Angular Curve and Toon Edges Override. This would allow us 3DS Max users to have line related depth control. It would...
A Szeles 4 months ago in V-Ray for 3ds Max / Environment & Effects 0 Pending