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Auto conversion of textures to .tx or similar

Other renderers can convert textures to a tiled and mipmapped texture format before rendering automatically. The maps referenced in materials would still be pointing to the original png or jpg but the renderer will auto convert those to .tx or .ra...
Martin Geupel 12 months ago in V-Ray for 3ds Max / Materials & Maps 0 Pending

Add Displacement Mod in Lister

Similar to Coronas Lister where you can control all modifiers in the scene
Carlos Alberto Rodriguez Tellez 10 months ago in V-Ray for 3ds Max / Workflow & Tools 0 Pending

Metalness Should not Change Base Color on the Rhino Viewport

When Metalness is zero, you can see the base color in the object when in viewport's Rendering Display mode. the more you slide metalness value towards 1, the object also gradually gets black. can we just disable this? metalness should not affect t...
Floral Design 4 months ago in V-Ray for Rhino / User interface 0 Pending

Color mixer layer

A color mixer correction layer similar to the one in the Camera RAW filter in Photoshop is an easy and fast way to color correct certain color ranges(Reds, Oranges, Yellows, Greens, Aquas, Blues, Purples, Magentas).
Alexander Atanasov 3 months ago in V-Ray Frame Buffer  / Features 0 Pending

Allow USD models to render native Maya-Vray shaders

For those with a library of Maya V-Ray shaders (which may use vray-specific features), it would be nice to be able to apply a material override to the USD models and assign the native maya-vray shaders, so vray knows to ignore the USD's models sha...
Michael Hickman 6 months ago in V-Ray for Maya / USD 1 Pending

Toon Line shader equivalent to Maya version

Please add the same Toon Edges Override as the Maya version to the 3dsMax version of Toon Mtl. https://docs.chaos.com/display/VMAYA/VRayToonMtl
yuji yanmaychi 12 months ago in V-Ray for 3ds Max / Materials & Maps 0 Pending

Support BerconMaps mapping slots when rendereding with V-Ray GPU

It would be nice if the textures used in the mapping slots inside BerconMaps were recognized by V-Ray GPU. Currently, UV Mapping is not rendered.
Carlos Alberto Rodriguez Tellez 10 months ago in V-Ray for 3ds Max / Materials & Maps 1 Pending

2 Sided material/thing walled Render Element

Straight forward render element to get The translucent of all objects at once.
bruno carnevalli 12 months ago in V-Ray for 3ds Max / Materials & Maps 0 Pending

AutoCorrect Gamma to NormalMap when using MultisubTex

Sometimes I use multiple maps in multisubTex and when its time to connect the normals, the auto gamma its not adjusted, this could be very handy to have rather to apply it manually to each texture
Carlos Alberto Rodriguez Tellez 12 months ago in V-Ray for 3ds Max / Materials & Maps 1 Pending

LightMtl - Direct Illumination on MultisubMtl

VrayLightMtl has been limited since very long time, hope you can delete Direct Illumination restriction soon
Carlos Alberto Rodriguez Tellez 12 months ago in V-Ray for 3ds Max / Materials & Maps 0 Pending