Disable alpha of output channels like glare, alpha, z-depth, material-id ...
It's strange that transparency also hides image information in the auxiliary channels and that the user has to remove it in order to use it. For example, the Glare channel. I rendered an animation of an object with a glow spreading along its edges...
Hey guys, it would be great if we could shift the horizon upwards by typing in negative values in the corresponding field. Right now the value is capped at 0, you can not type in negative values.
Flat Strands Option inside VRayFur for for creating Turf/Grass
I often render large artificial turf areas. Unfortunately, Chaos Scatter performs very poorly for this—parsing times are horrible, viewport responsiveness suffers, and even with extremely simple geometry, performance is bad.
In contrast, V-Ray ...
Following on from my previous idea about "Preview Mask" Would it be possible to show/hide selection masks by pressing directly on the icon in front of each layer?
we need a preset that only one click the mood of interior or exterior can change drastically. like from day to night with change of hdri dome or some thing like that. or cast to sunny. the vfb and lut also coordinate with that. like plugin for 3ds...
History supports sub-folders. When draging a thumbnail to a sub-folder, the .vrimg on disk will also be moved.
I don’t like using project path. When there are many projects, the thumbnails of each project, completed and unfinished, are all mixed together in the history, which is very difficult to manage. Just like the Layers on the right can create folders...