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V-Ray Ideas Portal

The online platform for V-Ray users to submit, vote, and collaborate on creative suggestions.

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Displacement in Materials

Unlike other V-Ray integrations, V-Ray for Blender currently supports displacement only at the object level, not through materials. Enabling displacement mapping within materials would significantly enhance workflow flexibility and provide greater...
Ivan Shaykov 8 days ago in V-Ray for Blender 1 Pending

Allow node groups

Integrate Blender's ability to create node groups that can be instanced in different materials and saved as assets for frequent use
luciano marinello 8 days ago in V-Ray for Blender 0 Pending

Live link to Chaos Vantage for realtime rendering

This feature initiates a Live Link session between V-Ray for Blender and Chaos Vantage to achieve realistic real-time rendering of the current scene Example video of Live link in action with V-Ray for Cinema 4D https://www.youtube.com/watch?v=bePW...
Ivan Shaykov 8 days ago in V-Ray for Blender 0 Pending

V-Ray Scenned material

The V-Ray Scanned material applies material information gathered by the Chaos Scans system to an object. The VRscans system captures the appearance of an actual physical material sample, going beyond single-point BRDF capture to faithfully represe...
Ivan Shaykov 8 days ago in V-Ray for Blender 0 Pending

V-Ray VolumeGrid

V-Ray Volume Grid is a special kind of volumetric effect that works with grid-based cache formats, compared to Environment Fog which is a general purpose volumetric effect. The Volumetric Grid reads its data from an input file which supports grid-...
Ivan Shaykov 8 days ago in V-Ray for Blender 0 Pending

V-Ray Fur

V-Ray Fur is a very simple tool for creating procedural fur. The fur is generated only during render time and is not actually present in the scene. Example video from V-Ray in 3DS Max https://www.youtube.com/watch?v=jN80--Wmfsk
Ivan Shaykov 8 days ago in V-Ray for Blender 0 Pending

Resumable Rendering

Resumable rendering is the ability to have incomplete renders resume where they left off from the previous session.The rendering could have stopped because of external forces, such as a power failure or having the job bumped on a render farm, or w...
Ivan Shaykov 8 days ago in V-Ray for Blender 0 Pending

Ability to save Single-Layer EXR with DWAA compression.

Pursuing of ability to choose the best workflow for different heavy tasks and situations of our Workflow. I would strongly recommend giving us the ability to change the output of 32-bit EXR like Single-Layerd EXR with different compression - espec...
Petar Kasadzhikov 8 months ago in V-Ray for 3ds Max / Workflow & Tools 2 Pending

Follow Blender's colour management setup

Render > Color Management settings should override Display Correction layer in VRay's VFB.
Marcin Piotrowski 21 days ago in V-Ray for Blender 0 Pending

Options for Displacement in Vray Material

Currently the Vray Material lacks for displacement options, it would be helpful to have proper units, shift values and keep continuity. The modifier has these options but having them directly in the material would be more practical in some situati...
Carlos Alberto Rodriguez Tellez 10 months ago in V-Ray for 3ds Max / Materials & Maps 1 Pending