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V-Ray Ideas Portal

The online platform for V-Ray users to submit, vote, and collaborate on creative suggestions.

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Color corrections per camera

Add the ability to change the stack of color correction layers in VFB according to a specific camera.
Dimitar Panayotov about 2 hours ago in V-Ray Frame Buffer  / Features 0 Pending

Render animated trees from Cosmos

Cosmos has animated trees now, but they can only be used with Vantage. I never have a need for a real time renderer, but instead often render out animation for use in video. I would really like to see these animated trees compatible with Scatter a...
Keith Lee 2 days ago in V-Ray for 3ds Max / Other 0 Pending

Ability to save Single-Layer EXR with DWAA compression.

Pursuing of ability to choose the best workflow for different heavy tasks and situations of our Workflow. I would strongly recommend giving us the ability to change the output of 32-bit EXR like Single-Layerd EXR with different compression - espec...
Petar Kasadzhikov 3 months ago in V-Ray for 3ds Max / Workflow & Tools 2 Pending

Options for Displacement in Vray Material

Currently the Vray Material lacks for displacement options, it would be helpful to have proper units, shift values and keep continuity. The modifier has these options but having them directly in the material would be more practical in some situati...
Carlos Alberto Rodriguez Tellez 5 months ago in V-Ray for 3ds Max / Materials & Maps 1 Pending

Clumping / Cluster

We need some clustering / clumping options. Please please!
Guest 5 months ago in Chaos Scatter / Features 1 Pending

Support for hierarchies and layers in include/exclude lists

It would be very useful if we had support for hierarchies (pick a parent and the children will be added automatically) and layers in include/exclude lists. Picking lists by picking explicit objects is very cumbersome and doesn't adjust to scene ch...
Martin Geupel 5 months ago in V-Ray for 3ds Max / Lights 0 Pending

Access scatter instances positions as scene objects without converting

When scattering high resolution proxies its often the case that in order to use those objects to drive other scatters we need to use a distance map to generate a map for scatters. This is extremely inefficient because of the way the distance map w...
Guest 6 days ago in Chaos Scatter / Features 1 Pending

Improve material preview quality in Material Editor

The blurry reflections and refractions in the material editor (both compact and Slate) can be very noisy, especially when viewing an enlarged shader ball. The increased noise makes it difficult to evaluate small noise bumps and overall shader qual...
David Parisi 3 months ago in V-Ray for 3ds Max / Materials & Maps 0 Pending

Vray sky night mode eith stars

A "Night Mode" to Vray Sky with a configurable stars where brightness etc. of the stars can be set.
Tobias Jansson 3 months ago in V-Ray for 3ds Max / Environment & Effects 1 Pending

Lens simulator

Hi everyone. We made this idea to collect more opinions on a topic that is discussed right now in the forum. We would like to know whether you would use a simulation representing a specific lens. If yes, what kind of lenses would you like to have?...
Dimitar Panayotov about 2 months ago in V-Ray for 3ds Max / Cameras / Rendering 1 Pending