Skip to Main Content
V-Ray Ideas Portal

The online platform for V-Ray users to submit, vote, and collaborate on creative suggestions.

ADD A NEW IDEA

V-Ray for 3ds Max

Showing 55 of 93

LightMtl - Direct Illumination on MultisubMtl

VrayLightMtl has been limited since very long time, hope you can delete Direct Illumination restriction soon
Carlos Alberto Rodriguez Tellez 3 months ago in V-Ray for 3ds Max / Materials & Maps 0 Pending

Light filters like Barndoors, Gobos, Attenuation,...

There's currently only a very limited set of ways to control vray lights. Other renderers have a wide range of ways to shape and affect light sources. Ranging from simple barndoor controls, over spotlight control and softness to focus tinting and ...
Martin Geupel 2 months ago in V-Ray for 3ds Max / Lights 0 Pending

Add a more recent update of Alsurface shader

Could you add a more recent version of the AlSurface shader with: - an addition of refraction - support for RandomWalk V2 - adding opacity cutout Thanks
Michael Attia about 2 months ago in V-Ray for 3ds Max / Materials & Maps 0 Pending

Evironment override map

Currently if we need to put a background map into the render we need to use 3ds Max Environment and Effects, I think this is a little confusing, could we have a dedicated slot into the Environment tab in V-Ray Tab? similar to Corona Scene environm...
Carlos Alberto Rodriguez Tellez 19 days ago in V-Ray for 3ds Max / Environment & Effects 3 Declined

AutoCorrect Gamma to NormalMap when using MultisubTex

Sometimes I use multiple maps in multisubTex and when its time to connect the normals, the auto gamma its not adjusted, this could be very handy to have rather to apply it manually to each texture
Carlos Alberto Rodriguez Tellez 3 months ago in V-Ray for 3ds Max / Materials & Maps 1 Pending

Add Randomizer/Triplanar to MultisubTex

Like the title says, it could be very handy to have an option to add Randomizer or Triplanar to all the maps that are connected to Multisubtex, instead on doing it manually
Carlos Alberto Rodriguez Tellez 3 months ago in V-Ray for 3ds Max / Materials & Maps 0 Pending

Ability to apply VRayFur to multiple objects

Use list of objects as source for VRayFur so the same hairs are generated to all objects from the list.
Margarita Stoeva 3 months ago in V-Ray for 3ds Max / Objects | Geometry 0 Pending

Area shadows for spotlights, direct lights, etc in Vray GPU

When using Standard lights such as Target Spot, Target Direct (and also other 3Ds Max lights such as Photometric Target Light) area shadows aren't supported. Please add support for area shadows so the quality achieved in CPU can be replicated when...
Suzanne Doherty about 1 month ago in V-Ray for 3ds Max / Lights 0 Pending

Layer Adjustments per Camera

I save Layer tree and all adjustments on history but It could be very practical that layers could be saved on camera, similar to Corona
Carlos Alberto Rodriguez Tellez 3 months ago in V-Ray for 3ds Max / Cameras 0 Pending

Toon Line shader equivalent to Maya version

Please add the same Toon Edges Override as the Maya version to the 3dsMax version of Toon Mtl. https://docs.chaos.com/display/VMAYA/VRayToonMtl
yuji yanmaychi 2 months ago in V-Ray for 3ds Max / Materials & Maps 0 Pending