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V-Ray for 3ds Max

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texture switch

a texture switch exactly like a VRay Material switch
qBit Pixels 5 months ago in V-Ray for 3ds Max / Materials & Maps 5 Declined

Ability to apply VRayFur to multiple objects

Use list of objects as source for VRayFur so the same hairs are generated to all objects from the list.
Margarita Stoeva 11 months ago in V-Ray for 3ds Max / Objects | Geometry 0 Pending

Add layers and masks cfr Composite map to the VrayCompTex

As per this thread: https://forums.chaos.com/forum/v-ray-for-3ds-max-forums/v-ray-for-3ds-max-general/1229037-haircard-shader Having layers and masks (similar to the Composite map of 3dsMax) in the VrayCompTex would be a great addition as right no...
Ashley Van Iseghem 3 months ago in V-Ray for 3ds Max / Materials & Maps 3 Declined

Support BerconMaps mapping slots when rendereding with V-Ray GPU

It would be nice if the textures used in the mapping slots inside BerconMaps were recognized by V-Ray GPU. Currently, UV Mapping is not rendered.
Carlos Alberto Rodriguez Tellez 8 months ago in V-Ray for 3ds Max / Materials & Maps 1 Pending

AutoCorrect Gamma to NormalMap when using MultisubTex

Sometimes I use multiple maps in multisubTex and when its time to connect the normals, the auto gamma its not adjusted, this could be very handy to have rather to apply it manually to each texture
Carlos Alberto Rodriguez Tellez 10 months ago in V-Ray for 3ds Max / Materials & Maps 1 Pending

LightMtl - Direct Illumination on MultisubMtl

VrayLightMtl has been limited since very long time, hope you can delete Direct Illumination restriction soon
Carlos Alberto Rodriguez Tellez 10 months ago in V-Ray for 3ds Max / Materials & Maps 0 Pending

VrayDecal Bend reverse.

My suggestion is to apply the Bend inversely (concave) on VrayDecal.
Lupatelli Org 4 months ago in V-Ray for 3ds Max / Workflow & Tools 0 Pending

Ability to drag materials from Chaos Cosmos into multi/sub object slots.

No description provided
Guest 5 months ago in V-Ray for 3ds Max / Materials & Maps 1 Pending

Front/Back Map

Corona has this map that its very useful for Vegetation, right now is compatible with Vray, but not with Vantage, the procedure is to create a Vray2Sided with 2 materials as usual
Carlos Alberto Rodriguez Tellez 9 months ago in V-Ray for 3ds Max / Materials & Maps 0 Planned

Vray Material in 3ds Max PBR Importer

There are only 2 options that we can create: Physical & PBR Materials Could we have an option to create V-Ray Materials in 3ds Max PBR Importer tool
Carlos Alberto Rodriguez Tellez 6 months ago in V-Ray for 3ds Max / Materials & Maps 1 Pending