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V-Ray for 3ds Max

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vrayedgestex more options

Could we have include/exclude options for this map? also, could we have an extra bump slot? I know that we can use VrayBumpMtl to have an extra slot, but sometimes its annoying to add another material to the object when we have a complicated one, ...
Carlos Tellez 6 months ago in V-Ray for 3ds Max / Materials & Maps 2 Pending

texture switch

a texture switch exactly like a VRay Material switch
qBit Pixels 6 months ago in V-Ray for 3ds Max / Materials & Maps 5 Declined

VraySun negative Horizon Offset

Hey guys, it would be great if we could shift the horizon upwards by typing in negative values in the corresponding field. Right now the value is capped at 0, you can not type in negative values.
Marcus Peters 4 months ago in V-Ray for 3ds Max / Lights 2 Pending

Front/Back Map

Corona has this map that its very useful for Vegetation, right now is compatible with Vray, but not with Vantage, the procedure is to create a Vray2Sided with 2 materials as usual
Carlos Alberto Rodriguez Tellez 11 months ago in V-Ray for 3ds Max / Materials & Maps 0 Planned

MultiResolution Displacement Scene vs Render

VrayDisplacement Modifier is great for per-pixel or sub-pixel displacement but workflows that require geometric interaction like ForestPack, Particles etc require displaced vertices. It would be great if the VrayDisplacement Mod could displace at ...
Gavin Greenwalt 2 months ago in V-Ray for 3ds Max / Objects | Geometry 1 Declined

Flat Strands Option inside VRayFur for for creating Turf/Grass

I often render large artificial turf areas. Unfortunately, Chaos Scatter performs very poorly for this—parsing times are horrible, viewport responsiveness suffers, and even with extremely simple geometry, performance is bad. In contrast, V-Ray ...
Santiago Gutiérrez De Piñeres Pedraza 5 months ago in V-Ray for 3ds Max / Objects | Geometry 0 Pending

Ability to drag materials from Chaos Cosmos into multi/sub object slots.

No description provided
Guest 7 months ago in V-Ray for 3ds Max / Materials & Maps 1 Pending

Add layers and masks cfr Composite map to the VrayCompTex

As per this thread: https://forums.chaos.com/forum/v-ray-for-3ds-max-forums/v-ray-for-3ds-max-general/1229037-haircard-shader Having layers and masks (similar to the Composite map of 3dsMax) in the VrayCompTex would be a great addition as right no...
Ashley Van Iseghem 5 months ago in V-Ray for 3ds Max / Materials & Maps 3 Declined

Vray Material in 3ds Max PBR Importer

There are only 2 options that we can create: Physical & PBR Materials Could we have an option to create V-Ray Materials in 3ds Max PBR Importer tool
Carlos Alberto Rodriguez Tellez 7 months ago in V-Ray for 3ds Max / Materials & Maps 1 Pending

VrayDecal Bend reverse.

My suggestion is to apply the Bend inversely (concave) on VrayDecal.
Lupatelli Org 5 months ago in V-Ray for 3ds Max / Workflow & Tools 0 Pending