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option to exclude image planes from depth of field

i am also wondering if there is any way to disable dof for image planes? this would be very useful for quick preview renders with the physical camera dof enabled A VFB background is not affected but very limited with its placement, enviroment back...
Mathias Schreck 6 days ago in V-Ray for Maya / Rendering 0 Pending

UNDO slider function, back to previous button, Slider undo indicator...

Especally any slider could be used by mistake. as in the image an indicator could help previous position but to go back to it, ı suggest a double click to undo last action. second suggestion is Each manipulation of any material, light etc. acts as...
Floral Design 7 months ago in V-Ray for Rhino / User interface 0 Pending

VFB - better ordering in the camera drop down list

Hello, Just a small UI request here: could it be possible to have the same ordering of cameras when holding the button on the IPR and the bucket rendering icon? Moreover, can the list be split so that the cameras marked as renderable appear on top?
Simon Leclair 3 months ago in V-Ray for Maya / Cameras 0 Pending

Fixing Purge behavior with nested materials

When using any kind of purge tool it also purges materials that are nested into Geometries or multi materials.When you purge materials , you also purge materials that are only used for those geometries or materials but aren't physicaly applied to ...
Diego Ruffo de Bonneval 4 months ago in V-Ray for Sketchup / Materials & Maps 0 Pending

Metalness Should not Change Base Color on the Rhino Viewport

When Metalness is zero, you can see the base color in the object when in viewport's Rendering Display mode. the more you slide metalness value towards 1, the object also gradually gets black. can we just disable this? metalness should not affect t...
Floral Design 8 months ago in V-Ray for Rhino / User interface 0 Pending

Ground shadow catcher

It's about creating an extra render element for the ground shadow only (same like Maya, 3ds etc).
marco hoersch 2 months ago in V-Ray for Rhino / Materials & Maps 0 Pending

Allow USD models to render native Maya-Vray shaders

For those with a library of Maya V-Ray shaders (which may use vray-specific features), it would be nice to be able to apply a material override to the USD models and assign the native maya-vray shaders, so vray knows to ignore the USD's models sha...
Michael Hickman 9 months ago in V-Ray for Maya / USD 1 Pending

Option to turn off the light for specific objects

I work at a company that works in high volume with transparent and reflective materials. So having the ability to turn off lights for specific objects would be very helpful in unwanted light reflections and improving visualizations for our end cli...
Denis Sebesta 9 months ago in V-Ray for Rhino / Lighting 0 Pending

Procedural Bifrost Graph Support

All Maya users would benefit from a procedural system. Bifrost is growing with each release and it makes sense to support it.
Hernan Santander about 1 year ago in V-Ray for Maya / Integration-specific 0 Pending

Quick Grass

Can we get a material that creates quick grass(fur)? It could be as simple as a material that receives a preset fur. I know this can all be done with a fur object but separating out the grass areas of a site, making them into a group, and then app...
Matthew Valero about 1 year ago in V-Ray for Sketchup / Materials & Maps 2 Pending