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Adding Gaussian Splat support

Adding Gaussian Splat support for instanced model objects. This way it would be possible to scatter multiple Gaussian Splats over an terrain.
Teun van der Zalm about 1 month ago in Chaos Scatter / Features 0 Pending

Ability to use VrayDecal as a scatter element with ChaosScatter/ForestPack/Raiclone

Ability to use VrayDecal as a scatter element with ChaosScatter, and or ForestPack and RailClone. (like CoronaDecal works with ChaosScatter). We could have finally a way to texture bomb about anything on anything.
Ashley Van Iseghem over 1 year ago in Chaos Scatter / Features 7 Pending

Ivy generator

Ivy generator like C4D has in its Maxon One subsciption for Red Shift. Could be part of scatter.
Guest about 1 year ago in Chaos Scatter / Features 3 Pending

VFB for Rhino. PNG option to save ALFA/ no ALFA

Please add the option to save png format from VFB with or without alpha. I know that this option is available in the V-Ray Rhino settings in output, but there you have to manually rename the image name after each render.
Denis Sebesta 25 days ago in V-Ray Frame Buffer  / User interface 0 Pending

Exclude objects visibility from Camera

Right now I use State sets in order to hide objects, but it could be very practical to hide them directly from camera
Carlos Alberto Rodriguez Tellez about 1 year ago in V-Ray for 3ds Max / Cameras 0 Planned

Lens simulator

Hi everyone. We made this idea to collect more opinions on a topic that is discussed right now in the forum. We would like to know whether you would use a simulation representing a specific lens. If yes, what kind of lenses would you like to have?...
Dimitar Panayotov 11 months ago in V-Ray for 3ds Max / Cameras / Rendering 2 Pending

Color corrections per camera

Add the ability to change the stack of color correction layers in VFB according to a specific camera.
Dimitar Panayotov 9 months ago in V-Ray Frame Buffer  / Features 0 Pending

Lightmix Icons for Different Lighting Types

It would be useful to have an icon, similar to the icons used in the Asset Editor next to the name of a light listed in the Lightmix panel. Sometimes it's nice to help identify a light by the name as well as the type, especially when dealing with ...
Matthew Valero 2 months ago in V-Ray Frame Buffer  / User interface 1 Declined

Access scatter instances positions as scene objects without converting

When scattering high resolution proxies its often the case that in order to use those objects to drive other scatters we need to use a distance map to generate a map for scatters. This is extremely inefficient because of the way the distance map w...
Guest 9 months ago in Chaos Scatter / Features 5 Pending

Select Objects with Problematic Material/Map in the Log

Similar to Corona where you can select objects that have problematic Materials/Maps in the Log.
Carlos Alberto Rodriguez Tellez about 1 year ago in V-Ray Frame Buffer  / User interface 0 Planned