Skip to Main Content
V-Ray Ideas Portal

The online platform for V-Ray users to submit, vote, and collaborate on creative suggestions.

ADD A NEW IDEA

My ideas: V-Ray for 3ds Max

Showing 8

Vray sky night mode eith stars

A "Night Mode" to Vray Sky with a configurable stars where brightness etc. of the stars can be set.
Tobias Jansson 10 months ago in V-Ray for 3ds Max / Environment & Effects 3 Released

VRayLight Include/Exclude layer

It would be very helpful if we could add an option to include/exclude whole layers from light affect list.
Georgi Bonchev 11 months ago in V-Ray for 3ds Max / Lights 2 Released

Option to not save junk denoise layers to EXR

Currently V-ray offers no way to choose which channels go into an EXR when we add a denoiser render element. Therefore compressed EXR's that could be a much needed 5-7mb suddenly bloat out to 40-50mb which is a massive drain on both hard drive spa...
Jai Eakin 11 months ago in V-Ray for 3ds Max / Rendering 5 Released

VrayMultiSubTex probability and integrated UVWRandomizer/Triplanar

Would be nice we could set a probability per color/map. AKA how likely is a color or map chosen. I'm trying to replace ForestColor and RailClone color with this map for randomization of carpaints, but I wouldn't want to duplicate slots to avoid ha...
Ashley Van Iseghem 11 months ago in V-Ray for 3ds Max / Materials & Maps 4 Released

Add Include/Exclude objects by click

In Corona you can add objects to Include/Exclude by clicking them using a + button Having this option its very useful not only for Lights
Carlos Alberto Rodriguez Tellez 11 months ago in V-Ray for 3ds Max / Lights 1 Released

VrayBitmapConverter only convert selected objects.

VrayBitmapConverter only convert selected objects. Most of the time I just need a specific object to have its bitmaps converted. I don't want to do the whole scene. Also when it's converted all the display in viewport maps are messed up (disabled)...
Ashley Van Iseghem about 1 year ago in V-Ray for 3ds Max / Workflow & Tools 2 Released

Convert Corona Displacement modifier to V-Ray Displacement modifier

As tittle says, please add the function to convert Corona Displacement Modifier in the Converter tool
Carlos Alberto Rodriguez Tellez 10 months ago in V-Ray for 3ds Max / Workflow & Tools 0 Released

V-Ray render tab > Camera rollout > "Cylindrical (point)" camera type should allow setting independent horizontal FOV (0-360) and vertical FOV (0-180)

As per this forum post by Vasil Minkov (Chaos dev) from 2016: The FOV value of the cylindrical (point) camera currently sets both horizontal and vertical field of view to the same value. We should change this behaviour and enable to select indepen...
Oliver Radford 5 months ago in V-Ray for 3ds Max / Cameras 0 Released