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make working with light targets more modern and faster

Add support for more efficient and faster alignment of light targets.1. In Blender, when you have a light, you can hold shift and hold left mouse button to move the light target to a focus point. link : https://www.youtube.com/shorts/z7VhM9wgh0c?f...
Domenico Grillo 15 days ago in V-Ray for 3ds Max / Lights 1 Declined

Cylindrical type V-Ray Light

New type for the V-Ray Light - Cylindrical. Fast and easy way of creating a new form of render-friendly lights.
Peter Matanov about 1 year ago in V-Ray for 3ds Max / Lights 0 Planned

V-Ray for Blender on macOS

Enhance the existing V-Ray plugin for Blender by adding support for macOS
Ivan Shaykov 8 months ago in V-Ray for Blender 2 Pending

V-Ray Scenned material

The V-Ray Scanned material applies material information gathered by the Chaos Scans system to an object. The VRscans system captures the appearance of an actual physical material sample, going beyond single-point BRDF capture to faithfully represe...
Ivan Shaykov 5 months ago in V-Ray for Blender 0 Pending

Color corrections per camera

Add the ability to change the stack of color correction layers in VFB according to a specific camera.
Dimitar Panayotov 10 months ago in V-Ray Frame Buffer  / Features 0 Pending

Viewing materials in the viewport

First of all, congratulations on this great integration between V-ray and Blender. During the tests I've been doing, I noticed some things that could be improved or implemented, such as the possibility of viewing materials in the viewport. This is...
Josemar Ferreira 11 months ago in V-Ray for Blender 2 Pending

LUT - option to apply after color mangement.

OCIO color management allows many output transforms. ARRI logC3/4, S-log, Red, BMD, etc... And there are many looks out there designed specifically for these proprietary log formats. Vray has the option to convert to a generic (Cineon or CCT?) log...
chris logan 19 days ago in V-Ray Frame Buffer  / Features 0 Pending

Disable alpha of output channels like glare, alpha, z-depth, material-id ...

It's strange that transparency also hides image information in the auxiliary channels and that the user has to remove it in order to use it. For example, the Glare channel. I rendered an animation of an object with a glow spreading along its edges...
Michael Fritzsche 20 days ago in V-Ray Frame Buffer  / Features 0 Pending

VFB for Rhino. PNG option to save ALFA/ no ALFA

Please add the option to save png format from VFB with or without alpha. I know that this option is available in the V-Ray Rhino settings in output, but there you have to manually rename the image name after each render.
Denis Sebesta about 1 month ago in V-Ray Frame Buffer  / User interface 0 Pending

Lightmix Icons for Different Lighting Types

It would be useful to have an icon, similar to the icons used in the Asset Editor next to the name of a light listed in the Lightmix panel. Sometimes it's nice to help identify a light by the name as well as the type, especially when dealing with ...
Matthew Valero 3 months ago in V-Ray Frame Buffer  / User interface 1 Declined