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Ivy generator

Ivy generator like C4D has in its Maxon One subsciption for Red Shift. Could be part of scatter.
Guest about 1 year ago in Chaos Scatter / Features 3 Pending

LUT - option to apply after color mangement.

OCIO color management allows many output transforms. ARRI logC3/4, S-log, Red, BMD, etc... And there are many looks out there designed specifically for these proprietary log formats. Vray has the option to convert to a generic (Cineon or CCT?) log...
chris logan 13 days ago in V-Ray Frame Buffer  / Features 0 Pending

Ability to select a single instance / multiple instances and replace them with a different model

The ability to select one or multiple instances and replace them with a different model. Example use case: you scatter 3D people over a large surface. Then you animate a camera flying through the crowd. You want to select one 3D person and replace...
Marcin Miodek 14 days ago in Chaos Scatter / Features 0 Pending

Exclude objects visibility from Camera

Right now I use State sets in order to hide objects, but it could be very practical to hide them directly from camera
Carlos Alberto Rodriguez Tellez about 1 year ago in V-Ray for 3ds Max / Cameras 0 Planned

Distributed Render - spawner machines info tab

Have an additional tab with info for the DR machines. Being able to see which ones are rendering, those who are pending/being added for render and those who for some reason cannot connect and the potential reason why. Today all of this is in the l...
Robert Danielsson 27 days ago in V-Ray for 3ds Max / Rendering 0 Pending

Disable alpha of output channels like glare, alpha, z-depth, material-id ...

It's strange that transparency also hides image information in the auxiliary channels and that the user has to remove it in order to use it. For example, the Glare channel. I rendered an animation of an object with a glow spreading along its edges...
Michael Fritzsche 14 days ago in V-Ray Frame Buffer  / Features 0 Pending

Improve material preview quality in Material Editor

The blurry reflections and refractions in the material editor (both compact and Slate) can be very noisy, especially when viewing an enlarged shader ball. The increased noise makes it difficult to evaluate small noise bumps and overall shader qual...
David Parisi about 1 year ago in V-Ray for 3ds Max / Materials & Maps 0 Pending

Support for maps in the Environmentfog with Vray GPU

Please add support for the mapping options in Environmentfog for Vray GPU
Menno van Dijk 29 days ago in V-Ray for 3ds Max / Volumetrics 0 Planned

Faster release of RAM after rendering is done.

Faster release of RAM after rendering intensive things (displacement, scatterers,...). I have the impression that when a render is cancelled or completed, Corona releases 3ds max a lot faster than V-Ray. There have been numerous threads about the ...
Ashley Van Iseghem over 1 year ago in V-Ray for 3ds Max / Rendering 0 Planned

Cylindrical type V-Ray Light

New type for the V-Ray Light - Cylindrical. Fast and easy way of creating a new form of render-friendly lights.
Peter Matanov about 1 year ago in V-Ray for 3ds Max / Lights 0 Planned