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Introduce V-Ray Compatibility for Rhino on Mac

Adding support for V-Ray in Rhino on Mac would meet a highly requested demand. Currently, users have to rely on workarounds like exporting models on other softwares which is inefficient and do not leverage the potential of Apple's M2/M3 silicon. V...
Giulio Minuto about 1 year ago in V-Ray for Rhino / Other 0 Pending

VrayLightMtl Options

Could we have more options in VrayLightMtl I know that there is Vray Mesh Ligth but sometimes its not very practical to convert objects to Light specially when its a part from an object, we need to detach elements and then convert them to Lights.
Carlos Alberto Rodriguez Tellez about 1 year ago in V-Ray for 3ds Max / Materials & Maps 4 Declined

Display the .VRIMG thumbnail in Windows Explorer

Just like PSD, AI files
Hill Lam about 1 year ago in V-Ray Frame Buffer  / Features 0 Pending

Advanced decay for lights at Rhino missing

Hi, I have seen that V-Ray supports an advanced decay for lights also in GPU mode since more than one year. It would be great to get it at Rhino and SU working too. -Micha
Michael Fritzsche about 1 year ago in V-Ray for Rhino / Lighting 0 Pending

DOF effect via VFB

A simple DOF, similar to the new Vignette layer
Carlos Alberto Rodriguez Tellez 9 months ago in V-Ray Frame Buffer  / Features 2 Pending

Dim falloff in GPU like CPU rendering

of vray i use practically only GPU rendering but there are some things that can't be done as a CPU yet. One shortcoming that no one has ever reported is the DIM distance in Reflection Advanced In CPU mode the falloff works as expected but in GP...
ny sn about 1 year ago in V-Ray for Cinema 4D / Rendering 0 Pending

Round edges with similar capabilities as Corona version.

Can we get an update on this, already very useful, feature? The options to add a bump map on the "virtual" surface area that this texture creates, as well as a map slot to control the radius of the round edge, would be great. These two options wou...
Alexandre Jacinto 10 months ago in V-Ray for Maya / Materials & Maps 0 Pending

VrayScannedMTL UVWRandomizer option.

As the scanned materials from VrayScans are very small areas, some Scans would greatly benefit from utilizing the UVWrandomizer. There's already a Triplanar option, so either an option for UVWRandomizer in the MTL itself or a mapping source input ...
Ashley Van Iseghem 10 months ago in V-Ray for 3ds Max / Materials & Maps 2 Pending

mask input for the vraycolorcorrection node

I think would be very usefull and lightweight instead of using layer nodes, mostly for procedural stuff like darkening/tint areas with cuvature/dirt, or lookdev characters with dedicated maps for make up, sweat, skintones.
Alessandro Fele 10 months ago in V-Ray for Maya / Materials & Maps 0 Pending

Redesign the VFB history display

I find the VFB's history column to be very clunky in implementation. The thumbnails resize awkwardly when the column width is adjusted, sometimes they stack sometimes they fall into a row depending on how wide it is. Please have them remain in a c...
Steve Davy 10 months ago in V-Ray Frame Buffer  / Features 8 Declined