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Migrate V-Ray Toon Features From Maya and Houdini Build To 3ds Max

Please can you migrate the V-Ray Toon features found in the Maya and Houdini V-Ray builds to the 3ds Max build? e.g. Depth Curve, Angular Curve and Toon Edges Override. This would allow us 3DS Max users to have line related depth control. It would...
A Szeles 7 months ago in V-Ray for 3ds Max / Environment & Effects 0 Pending

Clouds distortion

Is there a possibility to add some kind of maps in order to change the look of the clouds? or maybe some kind of distortion parameters?
Carlos Alberto Rodriguez Tellez about 1 month ago in V-Ray for 3ds Max / Materials & Maps 0 Pending

VFB - better ordering in the camera drop down list

Hello, Just a small UI request here: could it be possible to have the same ordering of cameras when holding the button on the IPR and the bucket rendering icon? Moreover, can the list be split so that the cameras marked as renderable appear on top?
Simon Leclair 3 months ago in V-Ray for Maya / Cameras 0 Pending

SHOW CAMERA EXPOSURE EFFECTS IN 3D VIEWPORT

Hello, it will be helpful to see the effect of the parameter of the exposure of the camera in the 3D viewport and in the interactive render also when you are not in a camera view ( in 3dsmax you can adjust the F-stop - Shutter Speed - ISO in the e...
aurelien ligotti 11 months ago in V-Ray for Blender 1 Pending

Better VFB sharpening layer

The sharpening function of the frame buffer works very badly, it produces strange halos. It would be nice if the sharpening would produce clean results like in Photoshop. Why sharpen? Sharpening with a large radius (e.g. 50) with low intensity imp...
Michael Fritzsche over 1 year ago in V-Ray Frame Buffer  / Features 6 Planned

Ray Portal shader

V-Ray implementation of Ray Portal BSDF is expected. The Blender version is below. https://docs.blender.org/manual/en/4.3/render/shader_nodes/shader/ray_portal.html
yuji yanmaychi about 1 year ago in V-Ray for 3ds Max / Materials & Maps 0 Pending

VRayNoiseTex Node Preview

It would be nice to have preview inside VRayNoiseTex Node, Now is completely black.
Leo Bao 5 months ago in V-Ray for 3ds Max / Materials & Maps 0 Pending

IDmasks render only option

Similar to Corona option. When activated, it automatically turns off GI, lights and apply a simple Mtl, in order to render masks IDs in an instant.
Carlos Tellez 10 months ago in V-Ray for 3ds Max / Workflow & Tools 0 Pending

Min/Max settings for VRayAerialPerspective - height and distance

As per this post: https://forums.chaos.com/forum/v-ray-for-3ds-max-forums/v-ray-for-3ds-max-wishlist/1153390-min-max-settings-for-both-vrayaerialperspective-and-vrayenvironmentfog-height-and-distance#post1215996 VRayAerialPerspective Visibility ra...
Ashley Van Iseghem about 1 year ago in V-Ray for 3ds Max / Environment & Effects 0 Pending

Corona Maps for GPU

Is there a possibility to use Corona maps for GPU? There are some maps very useful that Vray doesnt have (Corona Tiles, Corona Front/Back, Corona Map Select, Corona Color Correct)
Carlos Alberto Rodriguez Tellez about 1 year ago in V-Ray for 3ds Max / Materials & Maps 0 Pending