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V-Ray Ideas Portal

The online platform for V-Ray users to submit, vote, and collaborate on creative suggestions.

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Cosmos | Random color cars

It'd be useful to have a random color cars option so that we can copy/paste some other assets in the scene, without noticing it's the exact same car. We could handle roads, highways, urban areas, with only 5/6 different assets in the scene + rando...
Fabrice Leray 4 months ago in V-Ray for Sketchup / Assets, Data exchange & Compatibility 1 Pending

Ability to apply VRayFur to multiple objects

Use list of objects as source for VRayFur so the same hairs are generated to all objects from the list.
Margarita Stoeva about 1 year ago in V-Ray for 3ds Max / Objects | Geometry 0 Pending

Procedural Bifrost Graph Support

All Maya users would benefit from a procedural system. Bifrost is growing with each release and it makes sense to support it.
Hernan Santander 11 months ago in V-Ray for Maya / Integration-specific 0 Pending

Option to turn off the light for specific objects

I work at a company that works in high volume with transparent and reflective materials. So having the ability to turn off lights for specific objects would be very helpful in unwanted light reflections and improving visualizations for our end cli...
Denis Sebesta 6 months ago in V-Ray for Rhino / Lighting 0 Pending

Environment Override in Camera

Similar to Corona camera where we can have environment overrides, this way, we can have more control per camera instead of having a global configuration and save changes for each camera in state sets or Pulze
Carlos Alberto Rodriguez Tellez 10 months ago in V-Ray for 3ds Max / Cameras 0 Pending

AutoCorrect Gamma to NormalMap when using MultisubTex

Sometimes I use multiple maps in multisubTex and when its time to connect the normals, the auto gamma its not adjusted, this could be very handy to have rather to apply it manually to each texture
Carlos Alberto Rodriguez Tellez 12 months ago in V-Ray for 3ds Max / Materials & Maps 1 Pending

Support BerconMaps mapping slots when rendereding with V-Ray GPU

It would be nice if the textures used in the mapping slots inside BerconMaps were recognized by V-Ray GPU. Currently, UV Mapping is not rendered.
Carlos Alberto Rodriguez Tellez 10 months ago in V-Ray for 3ds Max / Materials & Maps 1 Pending

Be able to put an empty or dummy geometry in the scatter for advanced distributions

Right now if you put a no renderable geometry in chaos scatter it will be rendered, what we need is to be able to do so in order to make some advanced scatter effects just like itoo allows. Also more distribution options would be a great addition.
Guest 12 months ago in Chaos Scatter / Features 0 Pending

Vray Proxy Point Cloud

Hi, I havent used Proxys in a while, today I read a question in the forum about Point cloud in proxy, and I have noticed that Vray proxy doesnt support that representation, you can installa Corona and use Corona proxy instead but, could we have it...
Carlos Alberto Rodriguez Tellez 4 months ago in V-Ray for 3ds Max / Objects | Geometry 0 Pending

vrayedgestex more options

Could we have include/exclude options for this map? also, could we have an extra bump slot? I know that we can use VrayBumpMtl to have an extra slot, but sometimes its annoying to add another material to the object when we have a complicated one, ...
Carlos Tellez 6 months ago in V-Ray for 3ds Max / Materials & Maps 2 Pending