It would be VEEEEERY useful to have tree size info right in the preview image. All trees appear scaled to fit the preview image, no matter if they are 1m-high or 25m-high... it's very annoying to have to click onto each asset to have an idea of it...
Use of 2D scatter to generate random cars on road lane
There are currently some limitations to use scatter (2D on surfaces) in order to generate random cars along a 3d road lane: 1- longitudinal slope uphill/downhill slopes create opposite car facing direction 2- lateral slope (water drainage) generat...
It would be great to be able to set the presets path in "settings > Filter/Layer presets > path" to a relative path to the project folder, or have an option similar as "Use project path" in the History tab that defaults to the vpost folder i...
I want to add cosmos assets into the objects that affect distance maps. Like making a grass material transition to a mulch when i add trees into the "add object" parameter. currently on rhino this only works with poly surface objects built in rhin...
I'm looking to make more procedural materials and when I blend materials through falloff it will ignore height maps. Can the be added. It works in 3DsMax
A suggestion, if possible, is to add an option to VrayDecal to apply it to a specific material. For example, in the case of objects with multi-material, apply it only to the specified ID or material name.