Use of 2D scatter to generate random cars on road lane
There are currently some limitations to use scatter (2D on surfaces) in order to generate random cars along a 3d road lane: 1- longitudinal slope uphill/downhill slopes create opposite car facing direction 2- lateral slope (water drainage) generat...
It would be great to be able to set the presets path in "settings > Filter/Layer presets > path" to a relative path to the project folder, or have an option similar as "Use project path" in the History tab that defaults to the vpost folder i...
I'm looking to make more procedural materials and when I blend materials through falloff it will ignore height maps. Can the be added. It works in 3DsMax
A suggestion, if possible, is to add an option to VrayDecal to apply it to a specific material. For example, in the case of objects with multi-material, apply it only to the specified ID or material name.
Load in cryptomatte alpha to act as render region matte
It would be great if you could load in a black and white map jpeg sequence (or an PNG with unpremult alpha) to act as a custom render region. So if you need to re-render just one element in your shot you can isolate it and do it quickly. Thanks
It would be cool to have junk mattes similar to the polygon region render but applied to the vrimage as a post effect. If you could add them as another MM similar to how you can add or subtract multiple MM currently. For photoshop users, VFB is th...