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CPU License only

Hi I have requested if we could get back Perpetual license again, unfortunately its not possible for new users only an upgrade for existing licenses. So I was thinking that V-Ray installer comes with CPU and GPU, and since I dont use V-Ray GPU at ...
Carlos Alberto Rodriguez Tellez 6 days ago in V-Ray for 3ds Max / Other 1 Declined

make working with light targets more modern and faster

Add support for more efficient and faster alignment of light targets.1. In Blender, when you have a light, you can hold shift and hold left mouse button to move the light target to a focus point. link : https://www.youtube.com/shorts/z7VhM9wgh0c?f...
Domenico Grillo 9 days ago in V-Ray for 3ds Max / Lights 1 Declined

show in viewport Camera Clipping

Hi In Corona theres an option to show camera clipping in viewport, even when not selected. Could it be possible to have that option in V-Ray too?
Carlos Alberto Rodriguez Tellez 11 days ago in V-Ray for 3ds Max / Cameras 4 Declined

Lightmix Icons for Different Lighting Types

It would be useful to have an icon, similar to the icons used in the Asset Editor next to the name of a light listed in the Lightmix panel. Sometimes it's nice to help identify a light by the name as well as the type, especially when dealing with ...
Matthew Valero 3 months ago in V-Ray Frame Buffer  / User interface 1 Declined

Switching denoising engine in the VFB

Why not decide which denoiser to use later in the VFB?
Hill Lam about 1 year ago in V-Ray Frame Buffer  / Features 13 Declined

Rename Lights in Lightmix

Hi Always rename my objects, materials and lights, but sometimes in a rush I forget to do it and I have all configured, then if I rename the light, I lose the Lightmix config, could we have a way to preserve lights config or rename the lights dire...
Carlos Alberto Rodriguez Tellez 6 months ago in V-Ray for 3ds Max / Lights 1 Declined

Resolution-dependent displacement subdivision

I usually render at 5K for production, but sometimes I need higher resolutions (e.g. 10K for a denoiser workflow). The problem is that with 3D displacement set to view dependent, the look of the displacement changes at higher resolutions. In some ...
Ashley Van Iseghem 2 months ago in V-Ray for 3ds Max / Rendering 5 Declined

texture switch

a texture switch exactly like a VRay Material switch
qBit Pixels 9 months ago in V-Ray for 3ds Max / Materials & Maps 5 Declined

Add Custom Watermarking from VFB

It would be helpful to have a watermarking layer in the VFB. One that we could load our own logos with transparency. Great for preliminary render review for clients, and saves me the hassle of having to watermark manually in another application.
Charles Messenger about 1 year ago in V-Ray Frame Buffer  / Features 1 Declined

Convert Enmesh to static geometry

It would be a very powerful modelling technique if Enmesh could be converted to a static geometry.
Alexander Atanasov over 1 year ago in V-Ray for 3ds Max / Objects | Geometry 1 Declined