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Camera "always display" show options

HiCurrently we have an option in Camera to show cone/grid "always".This is great when i dont want to select the camera and I could see the cone range, focus range, and clipping ranges, but sometimes there are too many lines, and I just want to see...
Carlos Alberto Rodriguez Tellez 4 days ago in V-Ray for 3ds Max / Cameras 0 Pending

Exclude objects visibility from Camera

Right now I use State sets in order to hide objects, but it could be very practical to hide them directly from camera
Carlos Alberto Rodriguez Tellez about 1 year ago in V-Ray for 3ds Max / Cameras 0 Planned

Lens simulator

Hi everyone. We made this idea to collect more opinions on a topic that is discussed right now in the forum. We would like to know whether you would use a simulation representing a specific lens. If yes, what kind of lenses would you like to have?...
Dimitar Panayotov 12 months ago in V-Ray for 3ds Max / Cameras / Rendering 2 Pending

Chose camera type from VRayCamera instead of the Render setting

Add independent orthographic option to VRayCamera. Just a checkbox in vraycamera settings. Or please make a "projection&vr" options like corona camera.
LIN ZEWEN about 1 month ago in V-Ray for 3ds Max / Cameras 5 Pending

VFB - better ordering in the camera drop down list

Hello, Just a small UI request here: could it be possible to have the same ordering of cameras when holding the button on the IPR and the bucket rendering icon? Moreover, can the list be split so that the cameras marked as renderable appear on top?
Simon Leclair 2 months ago in V-Ray for Maya / Cameras 0 Pending

Allow USD models to render native Maya-Vray shaders

For those with a library of Maya V-Ray shaders (which may use vray-specific features), it would be nice to be able to apply a material override to the USD models and assign the native maya-vray shaders, so vray knows to ignore the USD's models sha...
Michael Hickman 9 months ago in V-Ray for Maya / USD 1 Pending

Render checkpoints

I believe RenderMan and 1 or 2 other render engines support checkpointing, where there render will periodically save its render progress so if the frame is interupted or stopped, that another render node may be able ton continue where the frame la...
Michael Hickman 2 months ago in V-Ray for Maya / Rendering 4 Declined

Procedural Bifrost Graph Support

All Maya users would benefit from a procedural system. Bifrost is growing with each release and it makes sense to support it.
Hernan Santander about 1 year ago in V-Ray for Maya / Integration-specific 0 Pending

VRayMoon option

It would be great if the VRaySky also had a night option, with moon and stars.
Lars Gerstenmaier 5 months ago in V-Ray for Maya / Rendering 0 Planned

Environment Override in Camera

Similar to Corona camera where we can have environment overrides, this way, we can have more control per camera instead of having a global configuration and save changes for each camera in state sets or Pulze
Carlos Alberto Rodriguez Tellez about 1 year ago in V-Ray for 3ds Max / Cameras 0 Pending