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V-Ray for 3ds Max

Options for Displacement in Vray Material

Currently the Vray Material lacks for displacement options, it would be helpful to have proper units, shift values and keep continuity. The modifier has these options but having them directly in the material would be more practical in some situati...
Carlos Alberto Rodriguez Tellez over 1 year ago in V-Ray for 3ds Max / Materials & Maps 2 Released

Support for hierarchies and layers in include/exclude lists

It would be very useful if we had support for hierarchies (pick a parent and the children will be added automatically) and layers in include/exclude lists. Picking lists by picking explicit objects is very cumbersome and doesn't adjust to scene ch...
Martin Geupel over 1 year ago in V-Ray for 3ds Max / Lights 4 Released

Exclude objects visibility from Camera

Right now I use State sets in order to hide objects, but it could be very practical to hide them directly from camera
Carlos Alberto Rodriguez Tellez over 1 year ago in V-Ray for 3ds Max / Cameras 0 Released

Vray sky night mode eith stars

A "Night Mode" to Vray Sky with a configurable stars where brightness etc. of the stars can be set.
Tobias Jansson over 1 year ago in V-Ray for 3ds Max / Environment & Effects 3 Released

VRayLight Include/Exclude layer

It would be very helpful if we could add an option to include/exclude whole layers from light affect list.
Georgi Bonchev over 1 year ago in V-Ray for 3ds Max / Lights 3 Released

Option to not save junk denoise layers to EXR

Currently V-ray offers no way to choose which channels go into an EXR when we add a denoiser render element. Therefore compressed EXR's that could be a much needed 5-7mb suddenly bloat out to 40-50mb which is a massive drain on both hard drive spa...
Jai Eakin over 1 year ago in V-Ray for 3ds Max / Rendering 6 Released

VrayMultiSubTex probability and integrated UVWRandomizer/Triplanar

Would be nice we could set a probability per color/map. AKA how likely is a color or map chosen. I'm trying to replace ForestColor and RailClone color with this map for randomization of carpaints, but I wouldn't want to duplicate slots to avoid ha...
Ashley Van Iseghem over 1 year ago in V-Ray for 3ds Max / Materials & Maps 4 Released

Add Include/Exclude objects by click

In Corona you can add objects to Include/Exclude by clicking them using a + button Having this option its very useful not only for Lights
Carlos Alberto Rodriguez Tellez over 1 year ago in V-Ray for 3ds Max / Lights 1 Released

VrayBitmapConverter only convert selected objects.

VrayBitmapConverter only convert selected objects. Most of the time I just need a specific object to have its bitmaps converted. I don't want to do the whole scene. Also when it's converted all the display in viewport maps are messed up (disabled)...
Ashley Van Iseghem over 1 year ago in V-Ray for 3ds Max / Workflow & Tools 2 Released

Support for maps in the Environmentfog with Vray GPU

Please add support for the mapping options in Environmentfog for Vray GPU
Menno van Dijk 7 months ago in V-Ray for 3ds Max / Volumetrics 0 Released