Since Chaos Player is being discontinued, can you add the ability to load and play EXR sequence in the frame buffer and still be able to composite multiple sequences like you can already do with single frames. This would help replace the sequence ...
Similar to Arnold Lights where you can change the shape and soft edges of the light, suitable for reflections, currently we can use VraySoftBox map to achieve soft edges but its nott very practical
Migrate V-Ray Toon Features From Maya and Houdini Build To 3ds Max
Please can you migrate the V-Ray Toon features found in the Maya and Houdini V-Ray builds to the 3ds Max build? e.g. Depth Curve, Angular Curve and Toon Edges Override. This would allow us 3DS Max users to have line related depth control. It would...
Min/Max settings for VRayAerialPerspective - height and distance
As per this post: https://forums.chaos.com/forum/v-ray-for-3ds-max-forums/v-ray-for-3ds-max-wishlist/1153390-min-max-settings-for-both-vrayaerialperspective-and-vrayenvironmentfog-height-and-distance#post1215996 VRayAerialPerspective Visibility ra...
Other renderers can convert textures to a tiled and mipmapped texture format before rendering automatically. The maps referenced in materials would still be pointing to the original png or jpg but the renderer will auto convert those to .tx or .ra...
Hey guys, the flake random color in CarPaintMtl2 can only be driven by a map right now.The older StochasticFlakesMtl has the option to generate colored flakes by random hue. It would be nice if this function could be impletmented into CarPaintMtl ...
It would be useful to have an icon, similar to the icons used in the Asset Editor next to the name of a light listed in the Lightmix panel. Sometimes it's nice to help identify a light by the name as well as the type, especially when dealing with ...
There could be a notification in the log window in VFB where the problematic assets could have a link. This link will point to the object in the scene. Once the link is clicked it will select the object.
Is there a possibility to use Corona maps for GPU? There are some maps very useful that Vray doesnt have (Corona Tiles, Corona Front/Back, Corona Map Select, Corona Color Correct)