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Faster release of RAM after rendering is done.

Faster release of RAM after rendering intensive things (displacement, scatterers,...). I have the impression that when a render is cancelled or completed, Corona releases 3ds max a lot faster than V-Ray. There have been numerous threads about the ...
Ashley Van Iseghem over 1 year ago in V-Ray for 3ds Max / Rendering 0 Planned

Lens simulator

Hi everyone. We made this idea to collect more opinions on a topic that is discussed right now in the forum. We would like to know whether you would use a simulation representing a specific lens. If yes, what kind of lenses would you like to have?...
Dimitar Panayotov 12 months ago in V-Ray for 3ds Max / Cameras / Rendering 2 Pending

Color corrections per camera

Add the ability to change the stack of color correction layers in VFB according to a specific camera.
Dimitar Panayotov 10 months ago in V-Ray Frame Buffer  / Features 0 Pending

Distributed Render - spawner machines info tab

Have an additional tab with info for the DR machines. Being able to see which ones are rendering, those who are pending/being added for render and those who for some reason cannot connect and the potential reason why. Today all of this is in the l...
Robert Danielsson about 1 month ago in V-Ray for 3ds Max / Rendering 0 Pending

VFB for Rhino. PNG option to save ALFA/ no ALFA

Please add the option to save png format from VFB with or without alpha. I know that this option is available in the V-Ray Rhino settings in output, but there you have to manually rename the image name after each render.
Denis Sebesta about 1 month ago in V-Ray Frame Buffer  / User interface 0 Pending

Lightmix Icons for Different Lighting Types

It would be useful to have an icon, similar to the icons used in the Asset Editor next to the name of a light listed in the Lightmix panel. Sometimes it's nice to help identify a light by the name as well as the type, especially when dealing with ...
Matthew Valero 3 months ago in V-Ray Frame Buffer  / User interface 1 Declined

LUT - option to apply after color mangement.

OCIO color management allows many output transforms. ARRI logC3/4, S-log, Red, BMD, etc... And there are many looks out there designed specifically for these proprietary log formats. Vray has the option to convert to a generic (Cineon or CCT?) log...
chris logan 23 days ago in V-Ray Frame Buffer  / Features 0 Pending

Disable alpha of output channels like glare, alpha, z-depth, material-id ...

It's strange that transparency also hides image information in the auxiliary channels and that the user has to remove it in order to use it. For example, the Glare channel. I rendered an animation of an object with a glow spreading along its edges...
Michael Fritzsche 24 days ago in V-Ray Frame Buffer  / Features 0 Pending

Select Objects with Problematic Material/Map in the Log

Similar to Corona where you can select objects that have problematic Materials/Maps in the Log.
Carlos Alberto Rodriguez Tellez about 1 year ago in V-Ray Frame Buffer  / User interface 0 Planned

Make a toggle option to not cast cloud shadows

https://forums.chaos.com/forum/v-ray-for-3ds-max-forums/v-ray-for-3ds-max-problems/1174406-vray-6-1-clouds-shadow-problem#post1174593 With regards to this thread - the method to have clouds in your scene, but not casting heavyu shadows into the sc...
Justin Dowling 9 months ago in V-Ray for 3ds Max / Rendering 0 Pending