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LUT - option to apply after color mangement.

OCIO color management allows many output transforms. ARRI logC3/4, S-log, Red, BMD, etc... And there are many looks out there designed specifically for these proprietary log formats. Vray has the option to convert to a generic (Cineon or CCT?) log...
chris logan 13 days ago in V-Ray Frame Buffer  / Features 0 Pending

Distributed Render - spawner machines info tab

Have an additional tab with info for the DR machines. Being able to see which ones are rendering, those who are pending/being added for render and those who for some reason cannot connect and the potential reason why. Today all of this is in the l...
Robert Danielsson 26 days ago in V-Ray for 3ds Max / Rendering 0 Pending

Disable alpha of output channels like glare, alpha, z-depth, material-id ...

It's strange that transparency also hides image information in the auxiliary channels and that the user has to remove it in order to use it. For example, the Glare channel. I rendered an animation of an object with a glow spreading along its edges...
Michael Fritzsche 14 days ago in V-Ray Frame Buffer  / Features 0 Pending

Faster release of RAM after rendering is done.

Faster release of RAM after rendering intensive things (displacement, scatterers,...). I have the impression that when a render is cancelled or completed, Corona releases 3ds max a lot faster than V-Ray. There have been numerous threads about the ...
Ashley Van Iseghem over 1 year ago in V-Ray for 3ds Max / Rendering 0 Planned

Lens simulator

Hi everyone. We made this idea to collect more opinions on a topic that is discussed right now in the forum. We would like to know whether you would use a simulation representing a specific lens. If yes, what kind of lenses would you like to have?...
Dimitar Panayotov 11 months ago in V-Ray for 3ds Max / Cameras / Rendering 2 Pending

VFB for Rhino. PNG option to save ALFA/ no ALFA

Please add the option to save png format from VFB with or without alpha. I know that this option is available in the V-Ray Rhino settings in output, but there you have to manually rename the image name after each render.
Denis Sebesta about 1 month ago in V-Ray Frame Buffer  / User interface 0 Pending

Color corrections per camera

Add the ability to change the stack of color correction layers in VFB according to a specific camera.
Dimitar Panayotov 10 months ago in V-Ray Frame Buffer  / Features 0 Pending

Lightmix Icons for Different Lighting Types

It would be useful to have an icon, similar to the icons used in the Asset Editor next to the name of a light listed in the Lightmix panel. Sometimes it's nice to help identify a light by the name as well as the type, especially when dealing with ...
Matthew Valero 2 months ago in V-Ray Frame Buffer  / User interface 1 Declined

Make a toggle option to not cast cloud shadows

https://forums.chaos.com/forum/v-ray-for-3ds-max-forums/v-ray-for-3ds-max-problems/1174406-vray-6-1-clouds-shadow-problem#post1174593 With regards to this thread - the method to have clouds in your scene, but not casting heavyu shadows into the sc...
Justin Dowling 9 months ago in V-Ray for 3ds Max / Rendering 0 Pending

Select Objects with Problematic Material/Map in the Log

Similar to Corona where you can select objects that have problematic Materials/Maps in the Log.
Carlos Alberto Rodriguez Tellez about 1 year ago in V-Ray Frame Buffer  / User interface 0 Planned