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V-Ray Ideas Portal

The online platform for V-Ray users to submit, vote, and collaborate on creative suggestions.

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VRayNoiseTex Node Preview

It would be nice to have preview inside VRayNoiseTex Node, Now is completely black.
Leo Bao about 2 months ago in V-Ray for 3ds Max / Materials & Maps 0 Pending

Viewing materials in the viewport

First of all, congratulations on this great integration between V-ray and Blender. During the tests I've been doing, I noticed some things that could be improved or implemented, such as the possibility of viewing materials in the viewport. This is...
Josemar Ferreira 9 months ago in V-Ray for Blender 1 Pending

OSL UVWRandomizer (2D & 3D) Compatibility with GPU

Currently, these nodes don't seem supported on GPU but are for CPU. I made a post about this on the forum a little bit ago and haven't found a solution since. https://forums.chaos.com/forum/v-ray-for-3ds-max-forums/v-ray-for-3ds-max-general/121775...
Logan Carrozza 4 months ago in V-Ray for 3ds Max / Materials & Maps 0 Pending

Access scatter instances positions as scene objects without converting

When scattering high resolution proxies its often the case that in order to use those objects to drive other scatters we need to use a distance map to generate a map for scatters. This is extremely inefficient because of the way the distance map w...
Guest 7 months ago in Chaos Scatter / Features 5 Pending

A better scene converter

A better scene converter like: V-RayMax Converter PRO | ScriptSpot ​ Would be nice if this would be part of V-Ray, making the ACEScg workflow more accessible too.
Ashley Van Iseghem about 1 year ago in V-Ray for 3ds Max / Workflow & Tools 2 Pending

Shadow softness/sharpness controls in V-RayDome

Add shadow softness/sharpness controls in V-RayDome (with HDRI). (Control the size of light-generating pixels within HDRI?) In other words, if the Dome texture sampling generates internal lights, it would be nice to be able to adjust the size of t...
yuji yanmaychi about 1 year ago in V-Ray for 3ds Max / Lights 1 Pending

Migrate V-Ray Toon Features From Maya and Houdini Build To 3ds Max

Please can you migrate the V-Ray Toon features found in the Maya and Houdini V-Ray builds to the 3ds Max build? e.g. Depth Curve, Angular Curve and Toon Edges Override. This would allow us 3DS Max users to have line related depth control. It would...
A Szeles 4 months ago in V-Ray for 3ds Max / Environment & Effects 0 Pending

Make a toggle option to not cast cloud shadows

https://forums.chaos.com/forum/v-ray-for-3ds-max-forums/v-ray-for-3ds-max-problems/1174406-vray-6-1-clouds-shadow-problem#post1174593 With regards to this thread - the method to have clouds in your scene, but not casting heavyu shadows into the sc...
Justin Dowling 7 months ago in V-Ray for 3ds Max / Rendering 0 Pending

VFB Standalone

To improve my workflow, a standalone version of VFB would be perfect. A request was made for a Vantage to VFB export function (which I voted for), which I think is an excellent idea. An idea that would go very well with a stand-alone VFB. I know i...
DAVID CHARDES about 1 year ago in V-Ray Frame Buffer  / Features 3 Pending

Tempeture Parameter at Vray Light Material

Hi, It would be great if we could also add a temperature parameter when assigning a texture to a V-Ray Light material. Especially if the temperature could be set in Kelvin, and even better, if we could assign a separate texture to that parameter. ...
Tag Designlab 5 months ago in V-Ray for 3ds Max / Materials & Maps 0 Pending