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Advanced decay for lights at Rhino missing

Hi, I have seen that V-Ray supports an advanced decay for lights also in GPU mode since more than one year. It would be great to get it at Rhino and SU working too. -Micha
Michael Fritzsche 8 months ago in V-Ray for Rhino / Lighting 0 Pending

Anima Integration

I would like to be able to access the fill Anima library through SketchUp. Could we get an integration that allows the importing of the static models? It would be great if you could subscribe to get all the Anima models available in Cosmos in some...
Matthew Valero 4 months ago in V-Ray for Sketchup / Assets, Data exchange & Compatibility 0 Pending

Add Light Grouping Functionality in the VRAY Light Mix List inside of VFB

Add the ability to combine light selects into folders. This will improve the management of the lights inside VFB.It would be nice to have a folder similar to the one for the color adjustment layers. This way different recalculated groups of lights...
zhushitong zhushitong 8 months ago in V-Ray for 3ds Max / Lights 0 Pending

Generating Proxy Objects in C4D - Export each node to separate file

3DS Max has the "Export each node to separate file" so you can output a bunch at once. Pivots or object Axis are "relative to object" instead of world(cinema). These two things not being in Cinema currently makes generating proxy in cinema cumbers...
Wolfgang Himmelfarb 8 months ago in V-Ray for Cinema 4D / Data exchange & compatibility 0 Pending

Dim falloff in GPU like CPU rendering

of vray i use practically only GPU rendering but there are some things that can't be done as a CPU yet. One shortcoming that no one has ever reported is the DIM distance in Reflection Advanced In CPU mode the falloff works as expected but in GP...
ny sn 8 months ago in V-Ray for Cinema 4D / Rendering 0 Pending

vfb image filtering

when zoomed out to view an entire high resolution image in photoshop, the pixels are interpolated so the image always looks clean. In the VFB no filtering is applied, so when we zoom out to view a whole high resolution image, it becomes quite ille...
Robin Lawrie 8 months ago in V-Ray Frame Buffer  / Features 0 Pending

Junk Matte

It would be cool to have junk mattes similar to the polygon region render but applied to the vrimage as a post effect. If you could add them as another MM similar to how you can add or subtract multiple MM currently. For photoshop users, VFB is th...
Wolfgang Himmelfarb 4 months ago in V-Ray Frame Buffer  / User interface 0 Pending

Render animated trees from Cosmos

Cosmos has animated trees now, but they can only be used with Vantage. I never have a need for a real time renderer, but instead often render out animation for use in video. I would really like to see these animated trees compatible with Scatter a...
Keith Lee 4 months ago in V-Ray for 3ds Max / Other 0 Pending

Add vraysky to environment button in Vraysun

It would be very practical to have a button where we can add vraysky to environment instead of doing this manually, sometimes I click no when a new sun is created
Carlos Alberto Rodriguez Tellez 9 months ago in V-Ray for 3ds Max / Lights 0 Pending

OCIO config based noise threshold calculation

I've requested this years ago but I was told that this is nonsene. So, now that I have used it in Karma for a while (and yes, it works) I propose (again) to have noise variance be determined by the output ocio transform. This saves rendertimes in ...
Martin Geupel 9 months ago in V-Ray for 3ds Max / Rendering 4 Pending