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V-Ray for 3ds Max

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Faster release of RAM after rendering is done.

Faster release of RAM after rendering intensive things (displacement, scatterers,...). I have the impression that when a render is cancelled or completed, Corona releases 3ds max a lot faster than V-Ray. There have been numerous threads about the ...
Ashley Van Iseghem 11 months ago in V-Ray for 3ds Max / Rendering 0 Planned

V-Ray Tiles

A dedicated Tiles generator like Bercon Tiles/Corona Tiles but built for V-Ray, Compatibility with BerconGradient or dedicated gradient map to create more complex tiles
Carlos Alberto Rodriguez Tellez 8 months ago in V-Ray for 3ds Max / Materials & Maps 0 Pending

Improve material preview quality in Material Editor

The blurry reflections and refractions in the material editor (both compact and Slate) can be very noisy, especially when viewing an enlarged shader ball. The increased noise makes it difficult to evaluate small noise bumps and overall shader qual...
David Parisi 8 months ago in V-Ray for 3ds Max / Materials & Maps 0 Pending

Migrate V-Ray Toon Features From Maya and Houdini Build To 3ds Max

Please can you migrate the V-Ray Toon features found in the Maya and Houdini V-Ray builds to the 3ds Max build? e.g. Depth Curve, Angular Curve and Toon Edges Override. This would allow us 3DS Max users to have line related depth control. It would...
A Szeles 2 months ago in V-Ray for 3ds Max / Environment & Effects 0 Pending

Cylindrical type V-Ray Light

New type for the V-Ray Light - Cylindrical. Fast and easy way of creating a new form of render-friendly lights.
Peter Matanov 9 months ago in V-Ray for 3ds Max / Lights 0 Planned

VrayMultiSubTex probability and integrated UVWRandomizer/Triplanar

Would be nice we could set a probability per color/map. AKA how likely is a color or map chosen. I'm trying to replace ForestColor and RailClone color with this map for randomization of carpaints, but I wouldn't want to duplicate slots to avoid ha...
Ashley Van Iseghem 9 months ago in V-Ray for 3ds Max / Materials & Maps 3 Planned

Make a toggle option to not cast cloud shadows

https://forums.chaos.com/forum/v-ray-for-3ds-max-forums/v-ray-for-3ds-max-problems/1174406-vray-6-1-clouds-shadow-problem#post1174593 With regards to this thread - the method to have clouds in your scene, but not casting heavyu shadows into the sc...
Justin Dowling 5 months ago in V-Ray for 3ds Max / Rendering 0 Pending

Shadow softness/sharpness controls in V-RayDome

Add shadow softness/sharpness controls in V-RayDome (with HDRI). (Control the size of light-generating pixels within HDRI?) In other words, if the Dome texture sampling generates internal lights, it would be nice to be able to adjust the size of t...
yuji yanmaychi 11 months ago in V-Ray for 3ds Max / Lights 1 Pending

Rename Lights in Lightmix

Hi Always rename my objects, materials and lights, but sometimes in a rush I forget to do it and I have all configured, then if I rename the light, I lose the Lightmix config, could we have a way to preserve lights config or rename the lights dire...
Carlos Alberto Rodriguez Tellez about 1 month ago in V-Ray for 3ds Max / Lights 1 Declined

A better scene converter

A better scene converter like: V-RayMax Converter PRO | ScriptSpot ​ Would be nice if this would be part of V-Ray, making the ACEScg workflow more accessible too.
Ashley Van Iseghem 11 months ago in V-Ray for 3ds Max / Workflow & Tools 1 Pending