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Implement support for Blenders Geometry node system

Blender Geometry Nodes is a powerful feature that allows users to create and manipulate 3D geometry using a node-based system, enabling procedural modeling and complex transformations without traditional modeling techniques.It provides a visual in...
Ivan Shaykov 5 months ago in V-Ray for Blender 4 Released

Clumping / Cluster

We need some clustering / clumping options. Please please!
Guest over 1 year ago in Chaos Scatter / Features 6 Released

Material conversion from Cycles to V-Ray materials

A converter for simpler Cycles materials.
Derek Nunez 12 months ago in V-Ray for Blender 1 Released

V-Ray render tab > Camera rollout > "Cylindrical (point)" camera type should allow setting independent horizontal FOV (0-360) and vertical FOV (0-180)

As per this forum post by Vasil Minkov (Chaos dev) from 2016: The FOV value of the cylindrical (point) camera currently sets both horizontal and vertical field of view to the same value. We should change this behaviour and enable to select indepen...
Oliver Radford 9 months ago in V-Ray for 3ds Max / Cameras 0 Released