Is there a possibility to use Corona maps for GPU? There are some maps very useful that Vray doesnt have (Corona Tiles, Corona Front/Back, Corona Map Select, Corona Color Correct)
Corona has this map that its very useful for Vegetation, right now is compatible with Vray, but not with Vantage, the procedure is to create a Vray2Sided with 2 materials as usual
AutoCorrect Gamma to NormalMap when using MultisubTex
Sometimes I use multiple maps in multisubTex and when its time to connect the normals, the auto gamma its not adjusted, this could be very handy to have rather to apply it manually to each texture
Could you add a more recent version of the AlSurface shader with:
- an addition of refraction
- support for RandomWalk V2
- adding opacity cutout Thanks
Could we have more options in VrayLightMtl I know that there is Vray Mesh Ligth but sometimes its not very practical to convert objects to Light specially when its a part from an object, we need to detach elements and then convert them to Lights.