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Flat Strands Option inside VRayFur for for creating Turf/Grass

I often render large artificial turf areas. Unfortunately, Chaos Scatter performs very poorly for this—parsing times are horrible, viewport responsiveness suffers, and even with extremely simple geometry, performance is bad. In contrast, V-Ray ...
Santiago Gutiérrez De Piñeres Pedraza 8 months ago in V-Ray for 3ds Max / Objects | Geometry 0 Pending

Preview Mask (again)

Following on from my previous idea about "Preview Mask" Would it be possible to show/hide selection masks by pressing directly on the icon in front of each layer?
DAVID CHARDES 8 months ago in V-Ray Frame Buffer  / Features 0 Pending

Add layers and masks cfr Composite map to the VrayCompTex

As per this thread: https://forums.chaos.com/forum/v-ray-for-3ds-max-forums/v-ray-for-3ds-max-general/1229037-haircard-shader Having layers and masks (similar to the Composite map of 3dsMax) in the VrayCompTex would be a great addition as right no...
Ashley Van Iseghem 8 months ago in V-Ray for 3ds Max / Materials & Maps 3 Declined

VrayDecal Bend reverse.

My suggestion is to apply the Bend inversely (concave) on VrayDecal.
Lupatelli Org 9 months ago in V-Ray for 3ds Max / Workflow & Tools 0 Pending

VrayLightMtl Options

Could we have more options in VrayLightMtl I know that there is Vray Mesh Ligth but sometimes its not very practical to convert objects to Light specially when its a part from an object, we need to detach elements and then convert them to Lights.
Carlos Alberto Rodriguez Tellez about 1 year ago in V-Ray for 3ds Max / Materials & Maps 4 Declined

Display the .VRIMG thumbnail in Windows Explorer

Just like PSD, AI files
Hill Lam about 1 year ago in V-Ray Frame Buffer  / Features 0 Pending

DOF effect via VFB

A simple DOF, similar to the new Vignette layer
Carlos Alberto Rodriguez Tellez 9 months ago in V-Ray Frame Buffer  / Features 2 Pending

VrayScannedMTL UVWRandomizer option.

As the scanned materials from VrayScans are very small areas, some Scans would greatly benefit from utilizing the UVWrandomizer. There's already a Triplanar option, so either an option for UVWRandomizer in the MTL itself or a mapping source input ...
Ashley Van Iseghem 10 months ago in V-Ray for 3ds Max / Materials & Maps 2 Pending

Redesign the VFB history display

I find the VFB's history column to be very clunky in implementation. The thumbnails resize awkwardly when the column width is adjusted, sometimes they stack sometimes they fall into a row depending on how wide it is. Please have them remain in a c...
Steve Davy 10 months ago in V-Ray Frame Buffer  / Features 8 Declined

Adding render nodes mid-render

In V-Ray Distributed Rendering,I think we should have the ability to add and remove servers while the render is going on.Sometimes I want to use my main workstation for other stuff, but when I am AFK/Sleeping, I want to use my workstation to join ...
Kryptik 42 5 months ago in V-Ray for 3ds Max / Rendering 3 Declined