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Add layers and masks cfr Composite map to the VrayCompTex

As per this thread: https://forums.chaos.com/forum/v-ray-for-3ds-max-forums/v-ray-for-3ds-max-general/1229037-haircard-shader Having layers and masks (similar to the Composite map of 3dsMax) in the VrayCompTex would be a great addition as right no...
Ashley Van Iseghem 8 months ago in V-Ray for 3ds Max / Materials & Maps 3 Declined

VrayDecal Bend reverse.

My suggestion is to apply the Bend inversely (concave) on VrayDecal.
Lupatelli Org 9 months ago in V-Ray for 3ds Max / Workflow & Tools 0 Pending

VrayLightMtl Options

Could we have more options in VrayLightMtl I know that there is Vray Mesh Ligth but sometimes its not very practical to convert objects to Light specially when its a part from an object, we need to detach elements and then convert them to Lights.
Carlos Alberto Rodriguez Tellez about 1 year ago in V-Ray for 3ds Max / Materials & Maps 4 Declined

Display the .VRIMG thumbnail in Windows Explorer

Just like PSD, AI files
Hill Lam about 1 year ago in V-Ray Frame Buffer  / Features 0 Pending

DOF effect via VFB

A simple DOF, similar to the new Vignette layer
Carlos Alberto Rodriguez Tellez 9 months ago in V-Ray Frame Buffer  / Features 2 Pending

Round edges with similar capabilities as Corona version.

Can we get an update on this, already very useful, feature? The options to add a bump map on the "virtual" surface area that this texture creates, as well as a map slot to control the radius of the round edge, would be great. These two options wou...
Alexandre Jacinto 9 months ago in V-Ray for Maya / Materials & Maps 0 Pending

VrayScannedMTL UVWRandomizer option.

As the scanned materials from VrayScans are very small areas, some Scans would greatly benefit from utilizing the UVWrandomizer. There's already a Triplanar option, so either an option for UVWRandomizer in the MTL itself or a mapping source input ...
Ashley Van Iseghem 10 months ago in V-Ray for 3ds Max / Materials & Maps 2 Pending

mask input for the vraycolorcorrection node

I think would be very usefull and lightweight instead of using layer nodes, mostly for procedural stuff like darkening/tint areas with cuvature/dirt, or lookdev characters with dedicated maps for make up, sweat, skintones.
Alessandro Fele 10 months ago in V-Ray for Maya / Materials & Maps 0 Pending

IPR resolution based on window size + settings scaling

As title says, it would be nice having an option to tie the IPR resolution to the window size of the IPR, like it happens in other renderers in Houdini, as well as vray for 3dsmax. Right now there's no simple way to resize the IPR resolution dynam...
Rui Romano 10 months ago in V-Ray for Houdini/Solaris / Rendering 0 Pending

Redesign the VFB history display

I find the VFB's history column to be very clunky in implementation. The thumbnails resize awkwardly when the column width is adjusted, sometimes they stack sometimes they fall into a row depending on how wide it is. Please have them remain in a c...
Steve Davy 10 months ago in V-Ray Frame Buffer  / Features 8 Declined