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Fixing Purge behavior with nested materials

When using any kind of purge tool it also purges materials that are nested into Geometries or multi materials.When you purge materials , you also purge materials that are only used for those geometries or materials but aren't physicaly applied to ...
Diego Ruffo de Bonneval 3 months ago in V-Ray for Sketchup / Materials & Maps 0 Pending

Global Number Parameters

Being able to make Globalised values , (like you can with any textures) so when you change a value linked to a bunch of materials at once.
Diego Ruffo de Bonneval 3 months ago in V-Ray for Sketchup / Integration-specific 0 Pending

Chaos Cosmos objects editable

Make Cosmos objects editable ( like in 3ds Max ).As being able to delete certain parts when merging the file. Now whenever you merge; when you delete a part of the object , it's still rendered despite not appearing in the viewport.
Diego Ruffo de Bonneval 3 months ago in V-Ray for Sketchup / Assets, Data exchange & Compatibility 0 Pending

Scatter correctly remembering guests when copying to other projects

Currently,whenever you have a Scatter Geometry made, if you copy that geometry to another scene it does not remember the Guests that are assigned to the orgininal. So every time you copy that scatter to another project, you have to manually add th...
Diego Ruffo de Bonneval 3 months ago in V-Ray for Sketchup / Other 0 Pending

Bring Toon shader to Blender

It would be good to have access to the ToonMtl Shader on Blender, as it exists in several other V-Ray builds.
luciano marinello 4 months ago in V-Ray for Blender 0 Pending

Apply LightMix Values to Light Intensity in V-Ray for Blender

I'd like to propose bringing back the ability to apply LightMix values directly to the original light intensity attributes in V-Ray for Blender. Currently, any adjustments made in LightMix don’t carry over to the actual scene lights, making it dif...
Philipp Oehler 4 months ago in V-Ray for Blender 0 Pending

Be able to put an empty or dummy geometry in the scatter for advanced distributions

Right now if you put a no renderable geometry in chaos scatter it will be rendered, what we need is to be able to do so in order to make some advanced scatter effects just like itoo allows. Also more distribution options would be a great addition.
Guest over 1 year ago in Chaos Scatter / Features 0 Pending

Quick Grass

Can we get a material that creates quick grass(fur)? It could be as simple as a material that receives a preset fur. I know this can all be done with a fur object but separating out the grass areas of a site, making them into a group, and then app...
Matthew Valero about 1 year ago in V-Ray for Sketchup / Materials & Maps 2 Pending

Render checkpoints

I believe RenderMan and 1 or 2 other render engines support checkpointing, where there render will periodically save its render progress so if the frame is interupted or stopped, that another render node may be able ton continue where the frame la...
Michael Hickman 3 months ago in V-Ray for Maya / Rendering 4 Declined

VRayMoon option

It would be great if the VRaySky also had a night option, with moon and stars.
Lars Gerstenmaier 5 months ago in V-Ray for Maya / Rendering 0 Planned