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V-Ray Ideas Portal

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Flat Strands Option inside VRayFur for for creating Turf/Grass

I often render large artificial turf areas. Unfortunately, Chaos Scatter performs very poorly for this—parsing times are horrible, viewport responsiveness suffers, and even with extremely simple geometry, performance is bad. In contrast, V-Ray ...
Santiago Gutiérrez De Piñeres Pedraza 5 months ago in V-Ray for 3ds Max / Objects | Geometry 0 Pending

"Panorama View" should support "Cube 6x1" type

Currently only spherical cameras are supported, but it would be useful if the popular "Cube 6x1" types could be displayed directly in the VFB
Oliver Radford 7 months ago in V-Ray Frame Buffer  / Features 0 Pending

Ability to drag materials from Chaos Cosmos into multi/sub object slots.

No description provided
Guest 7 months ago in V-Ray for 3ds Max / Materials & Maps 1 Pending

Add a feature to the mask that can be painted with a brush

If there is a brush function or a function similar to the PS pen tool, you can customize the range of masks, and even make some gradient masks, which would be very convenient
123456 7 about 1 year ago in V-Ray Frame Buffer  / Features 0 Pending

Preview Mask (again)

Following on from my previous idea about "Preview Mask" Would it be possible to show/hide selection masks by pressing directly on the icon in front of each layer?
DAVID CHARDES 5 months ago in V-Ray Frame Buffer  / Features 0 Pending

VFB Background ( Foreground )

I would like to see a feature added to the VFB Background for foreground objects to have the option to scale the image larger or smaller in proportion. The only way around this is to do this in photoshop and change the lining size ,or make a plane...
Uriah Hill 8 months ago in V-Ray Frame Buffer  / Features 0 Pending

Vray Material in 3ds Max PBR Importer

There are only 2 options that we can create: Physical & PBR Materials Could we have an option to create V-Ray Materials in 3ds Max PBR Importer tool
Carlos Alberto Rodriguez Tellez 8 months ago in V-Ray for 3ds Max / Materials & Maps 1 Pending

Area shadows for spotlights, direct lights, etc in Vray GPU

When using Standard lights such as Target Spot, Target Direct (and also other 3Ds Max lights such as Photometric Target Light) area shadows aren't supported. Please add support for area shadows so the quality achieved in CPU can be replicated when...
Suzanne Doherty 11 months ago in V-Ray for 3ds Max / Lights 0 Pending

3d map support in vrayscattervolume and sss2

the current volumetric material options in vray only support 2d textures. This is problematic for controlling (for example) cracks running through ice, or generally any changes to density or colour inside the volume. vrayenvfog supports 3d maps, b...
Robin Lawrie 11 months ago in V-Ray for 3ds Max / Volumetrics 0 Pending

Add a more recent update of Alsurface shader

Could you add a more recent version of the AlSurface shader with: - an addition of refraction - support for RandomWalk V2 - adding opacity cutout Thanks
Michael Attia 11 months ago in V-Ray for 3ds Max / Materials & Maps 0 Pending