Flat Strands Option inside VRayFur for for creating Turf/Grass
I often render large artificial turf areas. Unfortunately, Chaos Scatter performs very poorly for this—parsing times are horrible, viewport responsiveness suffers, and even with extremely simple geometry, performance is bad.
In contrast, V-Ray ...
Add a feature to the mask that can be painted with a brush
If there is a brush function or a function similar to the PS pen tool, you can customize the range of masks, and even make some gradient masks, which would be very convenient
Following on from my previous idea about "Preview Mask" Would it be possible to show/hide selection masks by pressing directly on the icon in front of each layer?
I would like to see a feature added to the VFB Background for foreground objects to have the option to scale the image larger or smaller in proportion. The only way around this is to do this in photoshop and change the lining size ,or make a plane...
Area shadows for spotlights, direct lights, etc in Vray GPU
When using Standard lights such as Target Spot, Target Direct (and also other 3Ds Max lights such as Photometric Target Light) area shadows aren't supported. Please add support for area shadows so the quality achieved in CPU can be replicated when...
the current volumetric material options in vray only support 2d textures. This is problematic for controlling (for example) cracks running through ice, or generally any changes to density or colour inside the volume. vrayenvfog supports 3d maps, b...
Could you add a more recent version of the AlSurface shader with:
- an addition of refraction
- support for RandomWalk V2
- adding opacity cutout Thanks