Flat Strands Option inside VRayFur for for creating Turf/Grass
I often render large artificial turf areas. Unfortunately, Chaos Scatter performs very poorly for this—parsing times are horrible, viewport responsiveness suffers, and even with extremely simple geometry, performance is bad.
In contrast, V-Ray ...
Access scatter instances positions as scene objects without converting
When scattering high resolution proxies its often the case that in order to use those objects to drive other scatters we need to use a distance map to generate a map for scatters. This is extremely inefficient because of the way the distance map w...
Following on from my previous idea about "Preview Mask" Would it be possible to show/hide selection masks by pressing directly on the icon in front of each layer?
Min/Max settings for VRayEnvironmentFog - height and distance
Similar to the idea of Aerial perspective and similar to what is in Vantage namely the Scattering fog, we need to have some simple control over the fog, for artistic purposes. Having the controls that are present in Vantage would be awesome. https...
A histogram on VFB to check the tonal range of the image without sending the image to photoshop (or similar) Corona has it built in on curves editor, but not great. Tks!
The V-Ray Decal provides an easy way to project one material on top of another, regardless of the target UV set. The projected material is placed in an adjustable V-Ray Decal gizmo that controls its size, placement, and projection limits in the Vi...