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AutoCorrect Gamma to NormalMap when using MultisubTex

Sometimes I use multiple maps in multisubTex and when its time to connect the normals, the auto gamma its not adjusted, this could be very handy to have rather to apply it manually to each texture
Carlos Alberto Rodriguez Tellez 7 months ago in V-Ray for 3ds Max / Materials & Maps 1 Pending

mask input for the vraycolorcorrection node

I think would be very usefull and lightweight instead of using layer nodes, mostly for procedural stuff like darkening/tint areas with cuvature/dirt, or lookdev characters with dedicated maps for make up, sweat, skintones.
Alessandro Fele about 2 months ago in V-Ray for Maya / Materials & Maps 0 Pending

Solution to set and have a control of a different Camera Target for each individual view

I am experiencing an issue with the target setup of the camera. I need to render in Batch mode and set a different depth of field for each camera view in the scene. The Vray camera setup options are as follows: Fixed Distance Camera Target Fixed P...
Graziano STAFFA about 2 months ago in V-Ray for Sketchup / User interface 0 Pending

Camera Pulldown in VFB for Cinema 4D

The ability to choose cameras from a pulldown on the vfb, and have the vfb/ipr lock to the selected camera. Default "active." I believe max has the "lock" to camera which I've used before however I end up losing track of it because its somewhat ab...
Wolfgang Himmelfarb 7 months ago in V-Ray Frame Buffer  / Features 1 Pending

Water Surface

Could we get the water surface tool that's in Vantage in VR4SU? It's useful for create quick water and I would love to be able to send a water surface over from my SketchUp models to Vantage.
Matthew Valero 4 months ago in V-Ray for Sketchup / Materials & Maps 1 Pending

Area shadows for spotlights, direct lights, etc in Vray GPU

When using Standard lights such as Target Spot, Target Direct (and also other 3Ds Max lights such as Photometric Target Light) area shadows aren't supported. Please add support for area shadows so the quality achieved in CPU can be replicated when...
Suzanne Doherty 6 months ago in V-Ray for 3ds Max / Lights 0 Pending

Junk Matte

It would be cool to have junk mattes similar to the polygon region render but applied to the vrimage as a post effect. If you could add them as another MM similar to how you can add or subtract multiple MM currently. For photoshop users, VFB is th...
Wolfgang Himmelfarb 2 months ago in V-Ray Frame Buffer  / User interface 0 Pending

Add a more recent update of Alsurface shader

Could you add a more recent version of the AlSurface shader with: - an addition of refraction - support for RandomWalk V2 - adding opacity cutout Thanks
Michael Attia 6 months ago in V-Ray for 3ds Max / Materials & Maps 0 Pending

Cryptomatte duplicate material names fix.

Cryptomatte material differentiation between materials with the same name. As reported already, when materials share the same name, whether or not belonging to different multisub materials, Vray considers them the same material for masking, not su...
Ashley Van Iseghem 8 months ago in V-Ray for 3ds Max / Rendering 2 Pending

Add new language, Chinese

Hope to add a Chinese language version
曾 洪 4 months ago in V-Ray for Cinema 4D / Other 0 Pending