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V-Ray Ideas Portal

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Implement support for Blenders Geometry node system

Blender Geometry Nodes is a powerful feature that allows users to create and manipulate 3D geometry using a node-based system, enabling procedural modeling and complex transformations without traditional modeling techniques.It provides a visual in...
Ivan Shaykov 11 days ago in V-Ray for Blender 1 Planned

Support for hierarchies and layers in include/exclude lists

It would be very useful if we had support for hierarchies (pick a parent and the children will be added automatically) and layers in include/exclude lists. Picking lists by picking explicit objects is very cumbersome and doesn't adjust to scene ch...
Martin Geupel 10 months ago in V-Ray for 3ds Max / Lights 0 Planned

OCIO 2.4.1 support to use ACES 2.0

New ACES version is a big improvement and would be nice to have it supported.
Aleksander Stepanov 3 months ago in V-Ray for Maya / Data exchange & compatibility 0 Planned

Exclude objects visibility from Camera

Right now I use State sets in order to hide objects, but it could be very practical to hide them directly from camera
Carlos Alberto Rodriguez Tellez 11 months ago in V-Ray for 3ds Max / Cameras 0 Planned

Faster release of RAM after rendering is done.

Faster release of RAM after rendering intensive things (displacement, scatterers,...). I have the impression that when a render is cancelled or completed, Corona releases 3ds max a lot faster than V-Ray. There have been numerous threads about the ...
Ashley Van Iseghem 12 months ago in V-Ray for 3ds Max / Rendering 0 Planned

Option to not save junk denoise layers to EXR

Currently V-ray offers no way to choose which channels go into an EXR when we add a denoiser render element. Therefore compressed EXR's that could be a much needed 5-7mb suddenly bloat out to 40-50mb which is a massive drain on both hard drive spa...
Jai Eakin 10 months ago in V-Ray for 3ds Max / Rendering 3 Planned

Cylindrical type V-Ray Light

New type for the V-Ray Light - Cylindrical. Fast and easy way of creating a new form of render-friendly lights.
Peter Matanov 10 months ago in V-Ray for 3ds Max / Lights 0 Planned

VrayMultiSubTex probability and integrated UVWRandomizer/Triplanar

Would be nice we could set a probability per color/map. AKA how likely is a color or map chosen. I'm trying to replace ForestColor and RailClone color with this map for randomization of carpaints, but I wouldn't want to duplicate slots to avoid ha...
Ashley Van Iseghem 10 months ago in V-Ray for 3ds Max / Materials & Maps 3 Planned

Select Objects with Problematic Material/Map in the Log

Similar to Corona where you can select objects that have problematic Materials/Maps in the Log.
Carlos Alberto Rodriguez Tellez 11 months ago in V-Ray Frame Buffer  / User interface 0 Planned

Material conversion from Cycles to V-Ray materials

A converter for simpler Cycles materials.
Derek Nunez 7 months ago in V-Ray for Blender 1 Planned