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Generating Proxy Objects in C4D - Export each node to separate file

3DS Max has the "Export each node to separate file" so you can output a bunch at once. Pivots or object Axis are "relative to object" instead of world(cinema). These two things not being in Cinema currently makes generating proxy in cinema cumbers...
Wolfgang Himmelfarb about 1 year ago in V-Ray for Cinema 4D / Data exchange & compatibility 0 Pending

add cryptoDeep support

DreamWorks recently unveiled what they call cryptoDeep - cryptomatte support for Deep EXR that supports transparency. This would be incredibly useful for situations with cards with opacity mattes. I believe they said the source code is in the late...
Michael Hickman 4 months ago in V-Ray for Maya / Rendering 0 Pending

Area shadows for spotlights, direct lights, etc in Vray GPU

When using Standard lights such as Target Spot, Target Direct (and also other 3Ds Max lights such as Photometric Target Light) area shadows aren't supported. Please add support for area shadows so the quality achieved in CPU can be replicated when...
Suzanne Doherty about 1 year ago in V-Ray for 3ds Max / Lights 0 Pending

3d map support in vrayscattervolume and sss2

the current volumetric material options in vray only support 2d textures. This is problematic for controlling (for example) cracks running through ice, or generally any changes to density or colour inside the volume. vrayenvfog supports 3d maps, b...
Robin Lawrie about 1 year ago in V-Ray for 3ds Max / Volumetrics 0 Pending

Add a more recent update of Alsurface shader

Could you add a more recent version of the AlSurface shader with: - an addition of refraction - support for RandomWalk V2 - adding opacity cutout Thanks
Michael Attia about 1 year ago in V-Ray for 3ds Max / Materials & Maps 0 Pending

"Panorama View" should support "Cube 6x1" type

Currently only spherical cameras are supported, but it would be useful if the popular "Cube 6x1" types could be displayed directly in the VFB
Oliver Radford 11 months ago in V-Ray Frame Buffer  / Features 0 Pending

Ability to drag materials from Chaos Cosmos into multi/sub object slots.

No description provided
Guest 11 months ago in V-Ray for 3ds Max / Materials & Maps 1 Pending

MultisubTex Randomize by Polygon

Its not difficult but, sometimes I cannot detach polygons to elements, so I think this option could be practical to have inside Multisub to randomize more elements without extra work
Carlos Alberto Rodriguez Tellez about 1 year ago in V-Ray for 3ds Max / Materials & Maps 1 Pending

VraySwitchMtl controlled with more settings.

It would be great to have more control options available in the VraySwitchMtl. In complex scenes, I often use ObjectID to manage my maps. However, doing this with VraySwitchMtl is more challenging. I have found a workaround by using the VrayMultiS...
Vincent Salasombath about 1 year ago in V-Ray for 3ds Max / Materials & Maps 0 Pending

Soft edges for "same material only"

Hi, if I render soft edges per bump than I can enable "same objects only". But also very useful would be "same material only". So, the user could melt together objects with the same material which can't be joined (f.ex. because they are needed as ...
Michael Fritzsche about 1 year ago in V-Ray for Rhino / Rendering 0 Pending