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V-Ray Ideas Portal

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BitmapSelect Map

Corona has this map that its very useful to have multiple options for a material, right now its compatible with Vray but not with Vantage
Carlos Alberto Rodriguez Tellez 10 months ago in V-Ray for 3ds Max / Materials & Maps 0 Pending

Relative Filter/Layer Presets path in Settings

It would be great to be able to set the presets path in "settings > Filter/Layer presets > path" to a relative path to the project folder, or have an option similar as "Use project path" in the History tab that defaults to the vpost folder i...
Logan Carrozza 3 months ago in V-Ray Frame Buffer  / User interface 0 Pending

Add new language, Chinese

Hope to add a Chinese language version
曾 洪 8 months ago in V-Ray for Cinema 4D / Other 0 Pending

Quick Grass

Can we get a material that creates quick grass(fur)? It could be as simple as a material that receives a preset fur. I know this can all be done with a fur object but separating out the grass areas of a site, making them into a group, and then app...
Matthew Valero 11 months ago in V-Ray for Sketchup / Materials & Maps 2 Pending

Round edges with similar capabilities as Corona version.

Can we get an update on this, already very useful, feature? The options to add a bump map on the "virtual" surface area that this texture creates, as well as a map slot to control the radius of the round edge, would be great. These two options wou...
Alexandre Jacinto 5 months ago in V-Ray for Maya / Materials & Maps 0 Pending

VrayScannedMTL UVWRandomizer option.

As the scanned materials from VrayScans are very small areas, some Scans would greatly benefit from utilizing the UVWrandomizer. There's already a Triplanar option, so either an option for UVWRandomizer in the MTL itself or a mapping source input ...
Ashley Van Iseghem 5 months ago in V-Ray for 3ds Max / Materials & Maps 2 Pending

Seed for Clouds contrails in Vray Sun

The process for adding contrails its very limited, sometimes I just want to put a single contrail and I need to offset manually, using a seed could be more practical also to have different ressults and places in the clouds
Carlos Alberto Rodriguez Tellez 11 months ago in V-Ray for 3ds Max / Lights 0 Pending

mask input for the vraycolorcorrection node

I think would be very usefull and lightweight instead of using layer nodes, mostly for procedural stuff like darkening/tint areas with cuvature/dirt, or lookdev characters with dedicated maps for make up, sweat, skintones.
Alessandro Fele 6 months ago in V-Ray for Maya / Materials & Maps 0 Pending

Reference in cosmos assets

Would be nice to have the option to reference in cosmos assets so when no longer required we can unload all the connected nodes which come in.
Stephen Hibberd 11 months ago in V-Ray for Maya / Workflow & Tools 0 Pending

IPR resolution based on window size + settings scaling

As title says, it would be nice having an option to tie the IPR resolution to the window size of the IPR, like it happens in other renderers in Houdini, as well as vray for 3dsmax. Right now there's no simple way to resize the IPR resolution dynam...
Rui Romano 6 months ago in V-Ray for Houdini/Solaris / Rendering 0 Pending