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Round edges with similar capabilities as Corona version.

Can we get an update on this, already very useful, feature? The options to add a bump map on the "virtual" surface area that this texture creates, as well as a map slot to control the radius of the round edge, would be great. These two options wou...
Alexandre Jacinto 2 months ago in V-Ray for Maya / Materials & Maps 0 Pending

Convert Enmesh to static geometry

It would be a very powerful modelling technique if Enmesh could be converted to a static geometry.
Alexander Atanasov 8 months ago in V-Ray for 3ds Max / Objects | Geometry 1 Declined

Area shadows for spotlights, direct lights, etc in Vray GPU

When using Standard lights such as Target Spot, Target Direct (and also other 3Ds Max lights such as Photometric Target Light) area shadows aren't supported. Please add support for area shadows so the quality achieved in CPU can be replicated when...
Suzanne Doherty 6 months ago in V-Ray for 3ds Max / Lights 0 Pending

VrayScannedMTL UVWRandomizer option.

As the scanned materials from VrayScans are very small areas, some Scans would greatly benefit from utilizing the UVWrandomizer. There's already a Triplanar option, so either an option for UVWRandomizer in the MTL itself or a mapping source input ...
Ashley Van Iseghem 2 months ago in V-Ray for 3ds Max / Materials & Maps 2 Pending

Cryptomatte duplicate material names fix.

Cryptomatte material differentiation between materials with the same name. As reported already, when materials share the same name, whether or not belonging to different multisub materials, Vray considers them the same material for masking, not su...
Ashley Van Iseghem 9 months ago in V-Ray for 3ds Max / Rendering 2 Pending

Add a more recent update of Alsurface shader

Could you add a more recent version of the AlSurface shader with: - an addition of refraction - support for RandomWalk V2 - adding opacity cutout Thanks
Michael Attia 7 months ago in V-Ray for 3ds Max / Materials & Maps 0 Pending

Water Surface

Could we get the water surface tool that's in Vantage in VR4SU? It's useful for create quick water and I would love to be able to send a water surface over from my SketchUp models to Vantage.
Matthew Valero 5 months ago in V-Ray for Sketchup / Materials & Maps 1 Pending

Soft edges for "same material only"

Hi, if I render soft edges per bump than I can enable "same objects only". But also very useful would be "same material only". So, the user could melt together objects with the same material which can't be joined (f.ex. because they are needed as ...
Michael Fritzsche 7 months ago in V-Ray for Rhino / Rendering 0 Pending

Add new language, Chinese

Hope to add a Chinese language version
曾 洪 5 months ago in V-Ray for Cinema 4D / Other 0 Pending

mask input for the vraycolorcorrection node

I think would be very usefull and lightweight instead of using layer nodes, mostly for procedural stuff like darkening/tint areas with cuvature/dirt, or lookdev characters with dedicated maps for make up, sweat, skintones.
Alessandro Fele 2 months ago in V-Ray for Maya / Materials & Maps 0 Pending