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Showing 93 of 93

2 Sided material/thing walled Render Element

Straight forward render element to get The translucent of all objects at once.
bruno carnevalli 2 months ago in V-Ray for 3ds Max / Materials & Maps 0 Pending

Min/Max settings for VRayAerialPerspective - height and distance

As per this post: https://forums.chaos.com/forum/v-ray-for-3ds-max-forums/v-ray-for-3ds-max-wishlist/1153390-min-max-settings-for-both-vrayaerialperspective-and-vrayenvironmentfog-height-and-distance#post1215996 VRayAerialPerspective Visibility ra...
Ashley Van Iseghem 2 months ago in V-Ray for 3ds Max / Environment & Effects 0 Pending

Auto conversion of textures to .tx or similar

Other renderers can convert textures to a tiled and mipmapped texture format before rendering automatically. The maps referenced in materials would still be pointing to the original png or jpg but the renderer will auto convert those to .tx or .ra...
Martin Geupel 2 months ago in V-Ray for 3ds Max / Materials & Maps 0 Pending

VrayLightMtl Options

Could we have more options in VrayLightMtl I know that there is Vray Mesh Ligth but sometimes its not very practical to convert objects to Light specially when its a part from an object, we need to detach elements and then convert them to Lights.
Carlos Alberto Rodriguez Tellez 28 days ago in V-Ray for 3ds Max / Materials & Maps 4 Declined

More control when saving formats from vfb

More control when saving formats from vfb to jpg , png and others to have for example the possibility to set the bit depth and so on. It would also be great to leave the last selected save format set by default when saving.
Denis Sebesta 3 months ago in V-Ray Frame Buffer  / Features 0 Planned

LightMtl - Direct Illumination on MultisubMtl

VrayLightMtl has been limited since very long time, hope you can delete Direct Illumination restriction soon
Carlos Alberto Rodriguez Tellez 3 months ago in V-Ray for 3ds Max / Materials & Maps 0 Pending

Light filters like Barndoors, Gobos, Attenuation,...

There's currently only a very limited set of ways to control vray lights. Other renderers have a wide range of ways to shape and affect light sources. Ranging from simple barndoor controls, over spotlight control and softness to focus tinting and ...
Martin Geupel 2 months ago in V-Ray for 3ds Max / Lights 0 Pending

Add a more recent update of Alsurface shader

Could you add a more recent version of the AlSurface shader with: - an addition of refraction - support for RandomWalk V2 - adding opacity cutout Thanks
Michael Attia about 2 months ago in V-Ray for 3ds Max / Materials & Maps 0 Pending

Better VFB sharpening layer

The sharpening function of the frame buffer works very badly, it produces strange halos. It would be nice if the sharpening would produce clean results like in Photoshop. Why sharpen? Sharpening with a large radius (e.g. 50) with low intensity imp...
Michael Fritzsche 3 months ago in V-Ray Frame Buffer  / Features 1 Planned

Copy / Paste layers masks

As the title says, a way to copy / paste layer masks from one layer or folder to the other.
Ashley Van Iseghem 4 months ago in V-Ray Frame Buffer  / Features 0 Planned